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Shin Samurai Jazz is a platform-adventure game. It combines the likes of film noir and samurai cinema, presenting them with 8-bit graphics, an electro-jazz soundtrack, and a comic/manga-like style creating a unique atmosphere. Unlike it's predecessor, samurai_jazz, Shin Samurai Jazz features jumping mechanics inspired by chuunori, an old technique used in kabuki theatre to give the illusion of flying. It's combat mechanics are more combo-based with the ability to juggle enemies and perform mid-air combinations also inspired by chuunori. While the adventure elements remain intact, the puzzles are more complex with varied level designs and enemy placements/attack patterns that make use of the game's mechanics. And while the game retains that 8-bit vibe, regenerating health and infinite lives/continues are fairly implement to relieve players of some of that Golden-Era frustration.

Post news Report RSS Shin Samurai Jazz - Demo Version 1.5 Update

The platform-adventures gets another update as well as a new trailer...

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Shin Samurai Jazz (Demo Version)

This is a list of the changes made since the last update:

  • A bit of momentum has been added to aerial movement controls
  • Blood splatter effects has been updated
  • The "puff" created when performing some of the aerial maneuvers has been updated
  • Falling/dropping speed has been reduced
  • Length to the dash has been extended slightly
  • Enemy A.I. has been slightly improved
  • Use of the Xbox 360 controller has been updated

Here is the new "Action/Adventure Platformer" trailer:

The release for the full version has been set for an early December date. It will be initially available on blazeepic.com for $2.99 with releases elsewhere following shortly thereafter. If you would like it available on Steam, please vote for it on Greenlight here: Steamcommunity.com

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