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Shimmer is a desert island survival game set on a number of fictional island. Your task is to survive whatever the islands throw at you, lack of food, thirst, the dangers that lurk in the waters and the natural elements! I wanted to create something that gives players a hardcore survival challenge but at the same time something a little different. I am a firm believer that games are one of the best forms of ‘escapism’, a way to shut off from the real-world. So along with the survival elements you will also have the ability to create a new home for yourself on your island! The challenge is not one of escape but trying to make a new life for yourself, living off the islands resources and building your own home.

Post news Report RSS DevBlog #13 – New Cave, New UI and Modular Building

A quick update on the progress of Shimmer since the last blog post. This week we have a new cave, new UI and an update on modular building.

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Hey there!

The last week and a half has been a been a really productive one for Shimmer.

First up we introduced a new cave to the game:

Entrance:

NewCave

Waterfall:

Next I did some work on the UI as I felt it needed something a little different:

UITweakOne


Thanks to all those on Twitter who helped decide on a much better styling for these indicators. I still might add in a little colour but for now I am happy with this result.

The last major change has been a decision to implement modular building, prior to early access release.

I have already received some of the models to make this work and have mapped out the coding logic needed. This weekend will be a process of testing and implementing the code in game to come up with a working building system including the required UI interface.

Some early shots of the modular building pieces:

Mod1

Mod2

I’d also like to give a huge shout out to MIDI ManKloon who has provided some great early stage feedback to work on.

You can check out his awesome Youtube channel over here: Youtube or connect on his Twitter

I’ll leave you with a nice screenshot until the next DevBlog! Remember to follow on Twitter or add Shimmer to your steam wishlist to get notified when it releases!

Modular

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