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Shi No Mori is a short, story-driven, horror-survival game which is currently in development and aims to be a game developed by the gaming community. However, on arrival he meets Kanade, a female artist who is also in the same situation. Struck by love at first sight they both decide to leave the forest together and make another go at life. However, they soon become the victims of an annual haunting in the forest and must escape the ghosts and demons who haunt the forest and discover it’s secrets.

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Hey guys, sorry it's been a while; I've been really busy doing uni work as of late. Here's just a quick update to inform you of how development is going. :)

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Hey guys, sorry it's been a while; I've been really busy doing uni work as of late. Here's just a quick update to inform you of how development is going. :)

I've mainly been working on the final cutscene in the game, the big ending! Unity's animation engine isn't that easy so I'm working through that as best as I can.

I fixed a huge performance issue; before the fix something was causing the fps to be around 2/3 (LOL!) but after the fix, FPS is now around 40/50 on Ultra settings*. The problem (for some reason) was the extra terrain asset I created, it was probably the un-needed trees.

If you have Facebook then sometime this week you may have seen a Shi No Mori advertisement! I tested Facebook reach-ability via ads and the results were really good considering I only spent £10. Will do again during May (marketing/promotion month).

My second university term has ended so now I have 3 weeks of slightly less stress, so I'll work on Shi No Mori a little more until I have to go back!

*This is on my own machine and was tested on a development build, actual results may differ.

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