Born from the will of living land, the Fae Court defends wilds with both ferocity and grace. The Fae armies
rely on speed to focus the point of the attack at their choosing. Their ability to quickly redeploy allows
them to outwit their opponents in a deadly game of cat and mouse.
Sprite
Though small in stature, their magical nature keeps them hidden, making them difficult targets. Their ability to quickly deploy and flight allows the Fae to quickly control a wide expanse of the battlefield.
Bladedancer
These blade-masters dominate their enemies with whirling twin blades equally adept at turning aside the weapons of their opponents, and delivering lightning fast strikes.
Ranger
Masters of the land, they take full advantage of the terrain, sniping targets with their bows from afar. Their
keen senses and knowledge of the land allow them to rapidly change their position.
Glade Rider
Astride swift steeds, the Glade Rider is always a step ahead of their prey. Letting lose poisoned arrows, and
then swiftly retreating.
Druid
The great druids are ever vigilant, as the caretakers of the wilds, Druids use their command of the natural
elements to cast powerful enchantments which regenerate the wounds of friends and bind their enemies.
Unicorn
The great magestic Unicorn bolsterd the Fae ranks. Their magical horns turn aside enemy curses, and pierce magical defenses.
Treant
In times of war, even the trees themselves awaken to do battle. Hurling great stones which smash enemy armor, and planting themselves when stationary to protect against attacks.
Gryphon
Wild terrors which instill terror in all. A frenzy of tearing claws and slicing beak, they rip through enemy
ranks as unstoppable forces of nature.
Destroyer
Agile craft which elude enemy attacks and excel in wolfpack tactics.
Ark
Giant vessels made up of a living tree, the Fae Arks provide a formidable platform for over water transport.
All details are subject to change in the name of balance and flavor