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Shattered Realms: Mortal Tale is a turn based rpg with a focus on a world overcome by war and destruction at the hands of the Lord of Death, who the main hero has escaped from but must now save his/her soul by fighting the various creatures that terrorize the land and ever extending the limited time you have to live, else the grip of the Death Curse shall tighten. An open world in which time is your only constraint, customize your hero and influence the world to your liking. All endings are canon, and multiple paths and times exist within this world. Currently one one race is playable, but a maximum of two races are on the table, and with four class variants for each gender, there are at least 16 total designs for the main character. A public demo is in active production.

Post news Report RSS SR:MT Development Log #1

Today's daily devlog about the progress of Shattered Realms: Mortal Tale. Includes a list of improvements, bugs, and features, as well as upcoming tasks and in progress tasks being completed.

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Development Log for 2/3/2015

Change Log

  • Bug in Death Curse System: When player is being afflicted by the Death Curse Venom state, if attacked by monster, player will almost immediately be sent out of combat. Cause unknown.
  • Markstone System Implemented: Markstones allow for instant travel to hub town. Cannot be used inside of combat, used via the S key.
  • The Upwelling Boss Theme was added to the IndieDB page and Youtube channel.
  • Death Curse System Buff: Players only have three minutes to their timers, and monsters reward with a boost of an additional four minutes. This is to provide for increased urgency in fighting. In addition, the curse now reduces the player's total health to 10% of their total health. If not in the immediate area of Hanaru Village, this can be fatal.
  • Maps are being increased in size: Due to how quickly the player can move around, the game maps are getting a general increase in size. Filler maps are likely to also be implemented to boost travel time.
  • Town NPCs: Town NPCs for Hanaru Village and the Woodmill Camp directly outside are complete. More NPCs to Hanaru Inn likely, also more quests in the future may be likely.
  • Current World Borders: South Ancient Hills leads to Ancient Desert, Ancient Desert locked. Ancient Hills North Road leads to Ancient Shores, Ancient Shores locked, but may be opened at a later date.
  • Minor Bug: When starting the game, the second companion strangely has spearmen armor, as well as the spearmen skill Leg Sweep. Issue under investigation.
  • Modified timer font to Bell MT
  • Added multiple switches and common events for more versions of Death Curse system
  • Made Horde Trees an encounterable mob in Secret Dungeon: Forest Temple
  • To Do: Expand Forest Temple (Complete), Build Lost Light Cathedral ((Main Dungeon)In progress), Build Ruins of Dom'orond (Main Dungeon)
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