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Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.

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Report RSS UI demo, new explosions, new carrier, new impacts
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Lord_Baal
Lord_Baal - - 462 comments

Oh yeah!!! Astrometrics does sound awesome!

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Germanunkol
Germanunkol - - 153 comments

This looks right in so many ways. Well done!

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Raygoza
Raygoza - - 1,639 comments

It's really starting to get very cool.

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mawhrin-skel Author
mawhrin-skel - - 522 comments

Thanks guys! BTW the YouTube video is much smoother, i'm not sure whats going on with this sites inbuild video player - stuttering on my machines Youtube.com

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hugo1005
hugo1005 - - 68 comments

nice, getting better every time u post something :)

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LSFRA
LSFRA - - 38 comments

Only red beams ?

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Description

Pre-alpha footage from the upcoming game Shallow Space. Much of the intended functionality hasn't been implemented yet with things like wider formations, missiles, fixed weapons, fighters, all still yet to come. The part of the game your seeing in these videos will be the procedurally generated battle-map, the player will plan and configure these encounters as well as their fleet from the grand campaign map dubbed 'Astrometrics'

Much work has been done on the UI and battles can now be scaled beyond the intended size. We've started to dress it up a little as we brace for the crowdfunding campaign, hopefully the fact we have a sexy prototype will go some way to drawing in some needed funds.