Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
More concept art from Alex this time a spruced up jump gate from the placeholder assets.
At first glance, I'd say this one really looks more like another ship than it does a jump gate.
Yeah we probably won't use this one, I don't really like it.
Ah, but I like it! You might want to add something coming out of the other end, maybe a narrow beam in the same glowing color, that makes it look more like the ship doesn't vanish into the gate when it enters it, but goes through instead.
I like how "unique" this is - it does look like it could be moved, and it also looks very differet to other jump gates I've seen in science fiction.
It could be a long distance gate I guess, some of the planned systems are quite far from each other. Yeah the entering jumpgate animations are gonna have to be spot on.