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Shakecan Games is a label under which I create many short games. Usually created in the span of a couple of weeks, a Shakecan Game focuses on quality over quantity; the basic ideal is "Content Under Pressure".

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Visual Improvements



So, I thought I'd talk a little bit about the gameplay here; the game is going to be built on a series of if-statements. I'm going to directly wire the gameplay of what happens directly to the save game data flags, which is a hashmap (dictionary) of strings (flag names) to strings (values). So, for example, your inventory starts off as a blank string (""), and adding something to it is just adding whatever the object's name is to the save data's "inventory" key ("pieceofchalk"). When I want to save, I just need to save each flag and its corresponding value out to a file. It's trivial for a player to cheat and change the game, but I don't really mind about that; this game is being made over a couple of weeks, after all!

Anyway, I haven't been doing too much with the actual game development, as some things have come up that could be good for me that I'm working on. Most of the game is writing, though, so just thinking about it is making progress. I've been drawing different scenes and characters as well; the top-right scene isn't finished.

The characters have gotten a bump from 64x64 to 96x96 in their sprite sheet size, and I'm using perspective grids to draw the scenes, rather than going freehand. They're really, really useful to map out and plan the shape of a room. I'd be having a lot more trouble without it, for sure.

Anyway, thanks for watching. Hope the game'll be fun to play!

Game 3 - Famidet

Game 3 - Famidet


Famidet (tentative name) is the next game I'm working on for "Shakecan Games".

What Is Shakecan Games?

What Is Shakecan Games?

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What exactly is Shakecan Games, and why should you care? Also, who am I?

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Shakecan Games
Windows, Mac, Linux
Developer & Publisher
SolarLune Games
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Single Player

Latest tweets from @solarlune

Slime knight with a legendary slime sword for #Octobit. Turned out slightly better than I was feeling like it would… T.co

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So anyway, people are talking about alternatives to GDC considering how costly it's gotten. For talks, maybe devs c… T.co

9hours ago

Was going to reply to some random dude on a matter of opinion, but then I thought, what do I care if we disagree? lol

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9hours ago

RT @universesync: Mid-way #Devtober part 3! So, this is my 4th day working on this project. Today I got started on the battle system… T.co

22hours ago

Kinda crazy that the Burnout, Split/Second, and Midnight Club of this gen is Asphalt 9.

Oct 20 2019

Missed yesterday of #Octobit. :( But ayyyyyy, today's character is the dude from Valchion~ (Still gotta get back to… T.co

Oct 19 2019

Stopped streaming for awhile, but I think I got everything back up to the point where I can start doing it again this coming week~

Oct 18 2019

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