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Shadows of Doubt is a stealth detective game set in a fully-simulated neo noir city. There's been a murder and it's up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to be explored. Citizens go about their lives independent of the player as you watch from the Shadows, in search of crucial information.

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Shadows of Doubt DevBlog #34: Shadows of Doubt Launches on Early Access!

Shadows of Doubt DevBlog #34: Shadows of Doubt Launches on Early Access!

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The game is afoot! Shadows of Doubt has launched on Steam Early Access!

Shadows of Doubt DevBlog #33: Launch Hype and What to Expect

Shadows of Doubt DevBlog #33: Launch Hype and What to Expect

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A new dev blog for you covering what you can expect from our first early access version on Monday (!).

Shadows of Doubt DevBlog #32: Release Date Announce and Early Access T

Shadows of Doubt DevBlog #32: Release Date Announce and Early Access T

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In this latest dev update, I announce the early access release date!

Shadows of Doubt DevBlog #31: An October Update

Shadows of Doubt DevBlog #31: An October Update

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I give an update on the state of the game in the latest dev blog!

Shadows of Doubt DevBlog #30: The Top Shadows of Doubt Development Challenges Part I

Shadows of Doubt DevBlog #30: The Top Shadows of Doubt Development Challenges Part I

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In the latest devblog I talk about the development challenges so far.

Shadows of Doubt DevBlog #29: 2021 Wrap-Up

Shadows of Doubt DevBlog #29: 2021 Wrap-Up

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In the latest development blog I wrap up all our 2021 progress on the game.

Shadows of Doubt DevBlog #28: Building the World Through Writing

Shadows of Doubt DevBlog #28: Building the World Through Writing

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In this development blog writer Stark Holborn takes us through writing for the game's world.

Shadows of Doubt DevBlog #27: Populating the Population - Clothes

Shadows of Doubt DevBlog #27: Populating the Population - Clothes

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In this month's Shadows of Doubt dev blog, Miles the voxel artists walks us through the process of creating the outfits.

Shadows of Doubt DevBlog #26: Populating the Population: Sculpting Faces

Shadows of Doubt DevBlog #26: Populating the Population: Sculpting Faces

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In the latest Shadows of Doubt dev blog Miles talks about creating the faces for the citizens in the game.

Shadows of Doubt DevBlog #25: Closed Alpha Conclusions

Shadows of Doubt DevBlog #25: Closed Alpha Conclusions

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In the latest development update I talk about our findings from the closed alpha, and where we're going next!

Shadows of Doubt DevBlog #24: Roadmap 2021

Shadows of Doubt DevBlog #24: Roadmap 2021

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The latest Shadows of Doubt dev blog is up! I talk about progress made in 2020 and targets for 2021.

Shadows of Doubt DevBlog #23: Generating Citizens Part 1

Shadows of Doubt DevBlog #23: Generating Citizens Part 1

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In a brand new video update, I talk about how I went about generating the citizen's personality for the dynamic world of Shadows of Doubt.

Shadows of Doubt DevBlog #22: Doors Galore

Shadows of Doubt DevBlog #22: Doors Galore

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In the latest development update, I talk about all the gameplay features surrounding doors in the game.

Shadows of Doubt DevBlog #21: How Voxels Saved the Project

Shadows of Doubt DevBlog #21: How Voxels Saved the Project

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In this development blog in place of EGX Rezzed, I talk about the decision to use Voxels instead of traditional meshes, and how it's shaped the project.

Update Regarding EGX Rezzed

Update Regarding EGX Rezzed

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An update regarding the current global situation. TLDR: Stay safe and expect more development updates from us soon!

Shadows of Doubt DevBlog #20: Roadmap 2020

Shadows of Doubt DevBlog #20: Roadmap 2020

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In this update I take a look back and review my 2019 roadmap, and look ahead to 2020 with some new goals!

Shadows of Doubt DevBlog #18 & #19

Shadows of Doubt DevBlog #18 & #19

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I've started recording video updates to share the recent progress on my detective stealth game: Shadows of Doubt.

Shadows of Doubt DevBlog #17: Ventilation Shafts

Shadows of Doubt DevBlog #17: Ventilation Shafts

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In the latest development blog, I show off the new procedurally generated air duct system in all their sneaky goodness!

Shadows of Doubt DevBlog #16: The Game is Afoot!

Shadows of Doubt DevBlog #16: The Game is Afoot!

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In a long-overdue update, I've made a 20-minute pre-alpha gameplay video!

Shadows of Doubt DevBlog #15: Moving in the Citizens

Shadows of Doubt DevBlog #15: Moving in the Citizens

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In this development blog I talk about the significant progress I've made in the last few weeks!

Shadows of Doubt DevBlog #14: Interior Colours

Shadows of Doubt DevBlog #14: Interior Colours

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In this development blog, I talk about creating procedurally-decorated rooms.

Shadows of Doubt DevBlog #13: Creating Procedural Interiors

Shadows of Doubt DevBlog #13: Creating Procedural Interiors

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In this development blog I talk about creating interior environments using a mix of design and procedural generation.

Shadows of Doubt DevBlog #12: HDRP Makes Things Prettier

Shadows of Doubt DevBlog #12: HDRP Makes Things Prettier

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In this dev blog I talk about upgrading the project to use Unity's new HD render pipeline. Spoiler alert: It makes things look better!

Shadows of Doubt DevBlog #11: Roadmap 2019

Shadows of Doubt DevBlog #11: Roadmap 2019

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In this development blog I outline the plan for 2019.

Shadows of Doubt DevBlog #10: Gameplay Loop

Shadows of Doubt DevBlog #10: Gameplay Loop

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In the latest development blog entry, I talk about preparing the core gameplay loop.

Shadows of Doubt DevBlog #9: Inspiration Diary

Shadows of Doubt DevBlog #9: Inspiration Diary

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In this development blog I talk about some of my inspiration behind the visuals of the project.

Shadows of Doubt DevBlog #8: Simulating a City

Shadows of Doubt DevBlog #8: Simulating a City

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In the latest Shadows of Doubt development blog I talk about the task of simulating 100s of the game's individual citizens!

Shadows of Doubt DevBlog #7: There’s been a (Procedurally Generated) Murder!

Shadows of Doubt DevBlog #7: There’s been a (Procedurally Generated) Murder!

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In the latest development blog I talk about the first character model, doors, and crime scenes!

Shadows of Doubt DevBlog #6: First Person Adventures

Shadows of Doubt DevBlog #6: First Person Adventures

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In this week's Shadows of Doubt development blog I talk about the recent addition of a first-person camera, and its effect on the project so far.

Shadows of Doubt DevBlog #5: Pivot!

Shadows of Doubt DevBlog #5: Pivot!

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There's been some exciting new developments with the project- including a switch to a first person camera!