Shadows of Doubt is a stealth detective game set in a fully-simulated neo noir city. There's been a murder and it's up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to be explored. Citizens go about their lives independent of the player as you watch from the Shadows, in search of crucial information.
The game is afoot! Shadows of Doubt has launched on Steam Early Access!
A new dev blog for you covering what you can expect from our first early access version on Monday (!).
In this latest dev update, I announce the early access release date!
I give an update on the state of the game in the latest dev blog!
In the latest devblog I talk about the development challenges so far.
In the latest development blog I wrap up all our 2021 progress on the game.
In this development blog writer Stark Holborn takes us through writing for the game's world.
In this month's Shadows of Doubt dev blog, Miles the voxel artists walks us through the process of creating the outfits.
In the latest Shadows of Doubt dev blog Miles talks about creating the faces for the citizens in the game.
In the latest development update I talk about our findings from the closed alpha, and where we're going next!
The latest Shadows of Doubt dev blog is up! I talk about progress made in 2020 and targets for 2021.
In a brand new video update, I talk about how I went about generating the citizen's personality for the dynamic world of Shadows of Doubt.
In the latest development update, I talk about all the gameplay features surrounding doors in the game.
In this development blog in place of EGX Rezzed, I talk about the decision to use Voxels instead of traditional meshes, and how it's shaped the project.
An update regarding the current global situation. TLDR: Stay safe and expect more development updates from us soon!
In this update I take a look back and review my 2019 roadmap, and look ahead to 2020 with some new goals!
I've started recording video updates to share the recent progress on my detective stealth game: Shadows of Doubt.
In the latest development blog, I show off the new procedurally generated air duct system in all their sneaky goodness!
In a long-overdue update, I've made a 20-minute pre-alpha gameplay video!
In this development blog I talk about the significant progress I've made in the last few weeks!
In this development blog, I talk about creating procedurally-decorated rooms.
In this development blog I talk about creating interior environments using a mix of design and procedural generation.
In this dev blog I talk about upgrading the project to use Unity's new HD render pipeline. Spoiler alert: It makes things look better!
In this development blog I outline the plan for 2019.
In the latest development blog entry, I talk about preparing the core gameplay loop.
In this development blog I talk about some of my inspiration behind the visuals of the project.
In the latest Shadows of Doubt development blog I talk about the task of simulating 100s of the game's individual citizens!
In the latest development blog I talk about the first character model, doors, and crime scenes!
In this week's Shadows of Doubt development blog I talk about the recent addition of a first-person camera, and its effect on the project so far.
There's been some exciting new developments with the project- including a switch to a first person camera!
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