Seed Of Andromeda is a Voxel based Sandbox RPG in a futuristic setting. The player will crash land on a fully round voxel planet and will be forced to survive hostile creatures. As the player progresses through the game, they will be able to form settlements, develop technology, and eventually escape the rock they are stranded on!
In this video, Ben discusses how the new voxel mapping scheme used for Seed of Andromeda's spherical worlds works and how it is better than the old method, as well as covering some drawbacks. Hopefully you like it, though let us know either way in the comments!