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Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.

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About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.

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About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.

When I started working on Sector Six, I thought that I'll complete it in 3 months. It was supposed to be a small sequel to Sector Seven. I wanted to make it just because I promised I'll have a sequel to Sector Seven.

It was 2015 January or February when I have released an alpha version of Sector Six.
I didn't expect anything and I was surprised to get positive feedback.

It was enough for me to thinking about making Sector Six into a bigger game than I initially planned.

I said to myself: "People like this, and I can do much better so why not do it?"
So I started working harder.

Hundreds of times I decided to rework something because it wasn't as good as I could do, and I'm very glad I did.

Sector Six is not perfect, but it is about 10 times better than I imagined it in the beginning.
And it is like that because of feedback. Every "Great game, but X could be better" made Sector Six better.

I always wanted to be a game developer and make games like Sector Six and I'm incredibly happy and grateful that it happened.

I hope that this is not the end of Sector Six. I hope I'll be able to continue working on it and make it even better.

Sector Six was finished on 21st August. 22nd August was a bad day - I had problems with a monitor, so I had to spend an entire day fixing them.

This day I was testing Sector Six. I have already spent like 8 hours testing the game, and I have only completed half of the story.

Tomorrow I hope to finish testing and with luck, Sector Six version 0.9.9 will become available for everyone to play in the weekend.

Here's a full list of what changed since the last Sector Six update:

Completed:

  • New save system.
  • Compressed part rework: Parts received from drops, removed manual compression, added super compressed parts.
  • Added 70 new achievements.
  • Arcane Arsenal: Endgame activity.
  • Infinity Instances: Endgame activity.
  • Restoration War: Endgame activity.
  • Added mission 14.
  • The Machines.
  • Loot rework: Bigger enemies now drop better parts, difficulty level makes enemies drop better parts.
  • Ether rework: Ether properties now scale with level, ability ether costs increase with ability levels.
  • Weapon rework: Nodes now reduce ability ether costs and pylons reduce ability cooldowns.
  • Ability rework: Abilities now use same damage type and are unlocked as spaceship level increases.
  • Added 12 relics.
  • Added mission 13.
  • Rebalanced ability points: 1 ability point per level.
  • Added mission 12.
  • Added mission 11.

Completed – Minor changes and improvements:

  • Mission 6 boss fights now end earlier.
  • Improved controller support.
  • Added new particle settings: Now you can tone down particles, instead of turning them off completely.
  • Improved optimization: Game will now run better.
  • Moved tips to separate interface.
  • Added evolving minion tutorial.
  • Reworked evolving mechanic: Now minions evolve while attack abilities are not on cooldown.
  • It’s no longer possible to use weapon amplifiers on engines.
  • It’s no longer possible to sell items that have no value.
  • Now it’s possible to use anodes on compressed parts.
  • Rearranged achievements in the achievement interface.
  • Improved Ionize ability: Now adds extra 2 alloy per ionized enemy, glitch free.
  • Awakening of Inner Power ability now supports all mission types.
  • You can no longer install alloy containers if their level is higher than your spaceship level.
  • Now locked until the spaceship level is higher than 4: Difficulty system, set interface, item management, new missions button.
  • Improved/replaced certain sound effects.
  • Secured region changes: Removed manual compression from secured region interface, added highlight toggle button.
  • Improved shield particles, sounds, and animations.
  • Shields now destroy ruins.
  • Spaceship collisions with certain objects are now better.
  • Improved cooldown and effect timer text: Now shows second fractions.
  • Improved number conversion.
  • Improved damage text.
  • Reduced amount of units dropped.
  • Improved region rewards: Now includes uncommon and rare rewards, such as five fractal parts, +200% experience, etc.
  • Replaced gauntlet missions with new retrieval missions.
  • Changed music system: Now tracks in side missions play regardless of area status.
  • Changed time vortex: Improved dialogue, can only reset story, made it more accessible.
  • Changed contribution system: No longer saved between missions, must be claimed immediately.
  • Improved region destruction.
  • Expanded dialogue box.
  • Improved cathodes.
  • Improved loot box: Up to 170 looted items visible, glitch free.
  • Updated boss mission.
  • Improved arena mission: Better loop, supports The Assault of the Modified and The Rain of Fire modifiers.
  • Improved siege mission: New blocks, minor graphical improvements.
  • Expanded credits.
  • Graphically improved loot.
  • Added region select screen and map key.
  • Improved mission overview interface.
  • Improved mission 1.
  • Improved mission 3.
  • Improved text input.
  • Reworked tutorial.
  • Reworked introduction.
  • Added avatar customization: Name your character and choose how it looks in dialogues.
  • Improved spaceship building interface.
  • Reworked Super Shield ability: Shield lasts 8 seconds and increases armor generated on kill while active.
  • Fixed inventory leak.
  • Adapted backgrounds to screen shaking.
  • Improved dialogue avatars.
  • Improved settings interface.
  • Added button that resets settings to default.
  • Added button that resets controls to default.
  • Modular difficulty system changes: Flow Stagnation maximum level changed to 1, rebalanced rewards, removed diodes.
  • Reworked Creation of Energy and Channel abilities.
  • Improved achievement interface.
  • Repositioned mission interface.
  • Fixed weapon amplifying.
  • Improved ability bar.
  • Made better ability icons.
  • Heavy Shield rework: Now called Power Shield, no longer slows down spaceship.
  • Improved ability and effect icons.
  • Improved Kithalia’s Blight set penalty
  • Improved barrager.
  • Toggle XP gain feature has been removed.
  • Improved Sector transition cutscene.
  • Improved pausing.
  • Improved HUD.
  • Improved ability level scaling.
  • Improved item management and filtering.
  • Repositioned item management buttons.
  • Stat page improvements.
  • Virtual and physical weapon clarification and stats.
  • New part properties.
  • Improved part names.
  • Higher grade parts are now more common.
  • Relic dismantling rewards.
  • Parts give less damage reduction and reflect chance.
  • Parts give fewer wave chances.
  • Improved item generator: Now produces more random items.
  • Item changes: Changed diode cost, changed certain item sprites, improved item use error messages, improved tooltips.
  • Fixed story mission X glitch.
  • Reworked phase break mechanic: Gain additional damage after taking a certain amount of damage.
  • Channel ability’s ether cost reducing effect now lasts 3 seconds, making Channel much easier to use.
  • Cataclysm ability has been replaced with passive anti-shield ability: Breach.
  • Renamed Phase to Phasse, to differentiate it from phase mechanic.
  • Improved Aggression, Resistance, and Capacity: More powerful, more interesting, and consistent with other abilities.
  • Decreased starter part limit to 6.
  • Decreased starter maximum ether to 50.
  • Starter engine now gives less maximum armor.
  • Increased starter ability points to 10.
  • While Guardian of a Thousand Worlds ability is active, Concentrated Fire recharges instantly.
  • Improved alloy containers: New property, increased sell and buy price, reduced city stock.
  • Removed filled alloy containers.
  • Corrected W. warning button tooltip.
  • Fixed engine glitch.
  • Improved missiles that appear when player's spaceship leaves the enemy range.
  • Guardian is now more mobile.
  • Potentially fixed Black Rain projectile problem.
  • Region update flashes are now brighter.
  • Veteran's and revenant factory’s ballistic attacks are now slower.
  • Improved dialogue system graphics.
  • Oesa's Radiance set effect changed, now base maximum armor is equal maximum ether.
  • Damage bonuses now are applied to damage while Lodeon's Ultimatum set is active.
  • Fixed and improved certain set descriptions.
  • Fixed many glitches.

Until the release!

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