Seas of Vengeance aims to be an experience that simulates the biggest and most tense naval battles while giving players a player drive RPG multiplayer experience. It aims to relieve the incredible gameplay of the much loved POTC games while also allowing players to have fresh new experiences directly on board a massive, fully rigged ship that they can directly control and have impact on.
Here is the video showing off the progress we made in 2015.
Note btw, we haven't been developing this game for a whole year. We have in fact only been developing this game for around 2 months or so. But the point remains, this is the progress we have made in 2015. With the help of the community, hopefully we can get a lot more done for the following year.
We have plans to introduce an early alpha arena mode similar to Blackwake where players can sail ships cooperately and battle it out in large scale sea-faring maps, we even want to introduce land based maps as well with the exotic islands we have made.
If you are interested in the game,
please join us on the community forum where you can pitch questions, chat with the devs - me - and eventually where you can sign up to download early tests.
Also if you wish to support the project, please help us by donating so we can eventually get the pro version of Unity. Or if you are unable to donate, simply share the project with your friends to spread awareness! :-)
Thanks everyone and have a happy new year!
The full explanation of what we want Seas of Vengeance to become
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.