ScrumbleShip is the most accurate space combat simulation devised to date. Gather resources, construct a capital ship out of individual blocks, then pilot it with AI or human help against other players.
The next release of ScrumbleShip will have heat damage.
Tungsten is a sort of supermaterial, when it comes to heat - Its melting point is insane, and it takes a lot of energy to heat it up. So I spent a considerable amount of time pumping 1,000-degree temperature shots into the upper tungsten shell.
This is the result.
The interior of the freighter is a toasty 500F degrees. (260C) That is, I believe, hot enough to spontaneously ignite paper. Also, the extreme heat from the upper tungsten shell melted much of the engine room and a lot of the lower steel hull. The odd texture on top is caused by the tungsten melting as I pumped heat into it, then re-solidifying as it passes its heat on to the rest of the ship.
The cargo pod on the right still has molten chunks of steel on top. In the final game, these will drift away under acceleration.
The temperature simulation is rather accurate to the way temperatures would actually behave, albeit sped up from reality about 1,000 times - A small concession to fun, since heat travels amazingly slowly over large distances. The system also ignores some edge effects related to heat. Still, it's the most ambitious heat engine ever devised for a game, and there's plenty of room for improvement.
I want an inferno missile. You can only use one, but it creates an area of high heat on a ship for 5 minutes and damages anyone inside. So basically everything that would, in reality, be burned by, say, 750F degrees or below takes the heat effect?
The next release of ScrumbleShip will have heat damage.
Tungsten is a sort of supermaterial, when it comes to heat - Its melting point is insane, and it takes a lot of energy to heat it up. So I spent a considerable amount of time pumping 1,000-degree temperature shots into the upper tungsten shell.
This is the result.
The interior of the freighter is a toasty 500F degrees. (260C) That is, I believe, hot enough to spontaneously ignite paper. Also, the extreme heat from the upper tungsten shell melted much of the engine room and a lot of the lower steel hull. The odd texture on top is caused by the tungsten melting as I pumped heat into it, then re-solidifying as it passes its heat on to the rest of the ship.
The cargo pod on the right still has molten chunks of steel on top. In the final game, these will drift away under acceleration.
The temperature simulation is rather accurate to the way temperatures would actually behave, albeit sped up from reality about 1,000 times - A small concession to fun, since heat travels amazingly slowly over large distances. The system also ignores some edge effects related to heat. Still, it's the most ambitious heat engine ever devised for a game, and there's plenty of room for improvement.
Cheers!
-Dirk
I want an inferno missile. You can only use one, but it creates an area of high heat on a ship for 5 minutes and damages anyone inside. So basically everything that would, in reality, be burned by, say, 750F degrees or below takes the heat effect?
Oh, dammit, can't wait for the bleeding edge :D
It will be fun when our ships start melting at the engines because we forget the cooling.
That's actually in the bleeding edge, sir!
-Dirk
This calls for a toast! Molten tungsten all around!
Seriously, I have waited for this day for as long as I've known about the game. One small step for ScrumbleShip, one giant leap for all game-kind. :D
Yes! This shall be a heated celebration!
Let's not start a heated debate..