ScrumbleShip is the most accurate space combat simulation devised to date. Gather resources, construct a capital ship out of individual blocks, then pilot it with AI or human help against other players.
51FPS on a complex scene with twice the normal voxels. Earlier today, this would have run at 15fps.
Also, I got the occlusion culling code functioning again, resulting in increased draw distance for the same number of voxels.
It's really been a great day!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.