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By all means, Scribble is supposed to be nothing but a platformer. And I dare say it does a pretty good job being just that. No story, no fancy graphics, just jumping and running and occasionally dying.

Features:

  • 23 Levels in four and a half difficulty levels
  • Three enemies that kill the living stick out of you
  • The best graphics my hands can create
  • Twenty achievements, ranging from unmissable to whatthehellwashethinking
  • Blowing stuff up with TNT
  • Jumping really high
  • This is a secret feature. Unlock it to see it's description.
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Hello, and, again, welcome.

News

First of, I will not apologize for not having updated in over two months. Simply because I had better things to do, like finishing Halo 3 and ODST or graduating from high school. Probably especially the latter. I guess I still could have made a lot of progress, were it not for one simple flaw in the door code. I'll explain later.

So, on with the more obvious stuff:

Scribble II - Differences?

This is a regular guard. Nothing new, nothing fancy. But, if you were to hit him...

Scribble II - Differences?

Bam. He and all his fellow guards in this room will turn hostile immediately, actually even while the dialogue box is still open. Luckily their AI and some other pieces of code prevent them from hitting you more than once, if at all, provided you're not too slow.

Scribble II - Differences?

You've seen this before. He's a healer, he heals you. Big deal, didn't I already talk about him? Well, yes and no. I made some slight adjustments for the code to accompany changes to the gameplay. Now, healers act as checkpoints. I can also, with one simple line of code, deactivate such a checkpoint so that the healer only heals. Did that with the one in Tutorial Mansion.

Okay, this was actually very much it with the stuff you could see when playing. So now some of the things that happened in the jungle that is the code to this.

What was a major annoyance from a very early stage on was that in order to place a door in a room, I'd need to get the X/Y-Coordinates of the spot where the player eventually was to land in the next room. A few days ago, I had an epiphany - which was the only real reason why I even continued. Rather than giving the door coordinates in room X, I now tell it to teleport the player to door Y in room X. Took some experimentation, but now it works just fine and is approximately a lot% faster than the old concept.

Remember that map I posted a few months ago? No? Good. Because in order to keep at least some of my sanity (if that is possible) I will rather set for a slightly (read: a lot) more linear style. Diotburg - the first city - got reduced to a whopping three rooms in that process. This will make the game far less confusing for both the player and, which is at the moment more important, me.

And in case someone is still a little confused, I added red arrows that appear next to a valid route when one gets close enough. I figure this will come in handy in the forest and I know it already comes in handy during the first jumping puzzle, if you even want to call it that.

So, I can obviously not promise to make more progress every day, but now that the most annoying thing about the level design process is pretty much corrected it is far more likely than before that I will get somewhere some time. But then again, I'm currently unemployed, so I have a lot of time and no excuse. We will see.

It's been a long time...

It's been a long time...

News 1 comment

And if I remembered any more significant lines from Portal 2, you'd have them right here. However, New stuff. That's got to count for something, right?...

In case you're wondering...

In case you're wondering...

News

It's been quiet. Too quiet. So turn the volume up, will ya?

Scribble II - Making Progress

Scribble II - Making Progress

News 3 comments

Despite little time being put into this, things are moving along nicely. Well, not nicely, but they are moving along.

A sequel already?!

A sequel already?!

News 2 comments

The game is only just released and I am already working on a second part? Surely, I must be kidding!

RSS Files
Scribble(WT) - v1.0

Scribble(WT) - v1.0

Full Version 4 comments

This is the most awesome ModDB-moment I ever had. My first release. Yeeah! System requirements: I have no idea, really. It is reported to work on Windows...

Scribble Demo

Scribble Demo

Demo 1 comment

A demo version featuring a few - really just a few - levels to outline the basic gameplay.

Post comment Comments  (0 - 10 of 17)
Trooper425
Trooper425 - - 412 comments

Tell us your secrets oh great one!

Reply Good karma Bad karma+1 vote
Althir Creator
Althir - - 73 comments

The meaning of life is life itself. Enough of a secret?

Reply Good karma+1 vote
Aquatech
Aquatech - - 60 comments

Looks cool! Good work, man!

Reply Good karma Bad karma+1 vote
CuervoSp
CuervoSp - - 1,517 comments

Very nice game ;)

Reply Good karma Bad karma+2 votes
YungHungBendesu
YungHungBendesu - - 21 comments

best idea for a game i have ever seen. Its fun too

Reply Good karma Bad karma+2 votes
JX6
JX6 - - 171 comments

game maker?

Reply Good karma Bad karma+2 votes
Althir Creator
Althir - - 73 comments

You make that sound like it's a bad thing. Despite the name, it is a powerful tool which, in the right hands, can produce absolutely great results. Not that mine were the right hands, but you get the idea.

...and yes. Game Maker. Got a problem with that?

Reply Good karma+4 votes
RangerC
RangerC - - 1,484 comments

looks cool

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Althir Creator
Althir - - 73 comments

Hört man gern.

Reply Good karma+2 votes
SairenSA
SairenSA - - 267 comments

Suggestion though: Add some impact effects (both sound and graphical) to have that 'feel' of the character that falls onto something. About those red dots however, make it more alive (by adding short animations to it.

Nice platformer so far, keep up the good work. :)

Reply Good karma Bad karma+2 votes
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