An adventure game with some action elements, set in a Sci-Fi setting. The game will have 'modern' 3D graphic, with some advanced tricks (screen space reflections, FXAA, a lens flare shader, soft shadows etc.) but the gamplay will be closer to the classic 2D, point-and-click puzzle-adventure games of the mid '90.
This screen shows a soft shadow cast from a nearby light. The shadow buffer used here is just 1024x1024, and the technique itself is painfully simple - yet the quality of the shadow is comparable to PCSS with a buffer twice the size.