Somepony wrote: Okay guys, update time! After some texture-model-intro work I decided to release 0.3. Some simple stuff, but hay, I thought it’d be nice to release it! And this is the last time I’ll have to say this. He’s not there yet. There are some references, but he’s not physically there. I’ll put it there in the next one.
So this is an update that includes some texture work and modelling. Here is a small change log:
-Not-so-dark facility: I thought it would be nice if you could see something. But not that much!
-Supa-dupa frickin’ door: FINALLYYYYY. It is only a test model to see if the scripts work properly. But it’s something!
-Electric circuits + WARNING Monitor: To make you see that something has gone really wrong in the area.
-“Proceed with caution” posters and such. I think the black-yellow contrast fits perfectly with a “laboratory-facility” theme.
-New intro: Yup, I really love monitors!
-And other small stuff you could like.
So! That’s pretty much about it! I’m sorry guys if you were expecting something more from this. I hope the monster will be implemented in 0.4 or so! This small updates are just modelling updates and aesthetic updates, but I felt like releasing another Pre-Alpha.
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