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is the first Text-Based SCP game.

Taking inspiration from SCP Illustrated and TheVolgun

and the structure / style of the SCP Foundation wiki and its lore.
+ the ambient horror feel of the many games based on the topic
While creating its own new feel.

being developed by Aubarino

in his spare time / free time.

It has one of the largest goals of adding every single SCP from the entire SCP Foundation wiki to the game.

And has a custom game engine made from a cobbled together pile of random scripting programs and

even exploits of bugs in the platform it is made on.

to allow for a game of this scale in a limited program named *Scratch*

Aubarino is hosting votes on new SCP's to be added to the game,Posting update information and generally interesting / important news via his TwitterSo feel free to follow his twitter / check it out for regularly uploaded news / updates.

The game itself currently has 2 modes...

The Event Mode

and The Campaign Mode.

The Event Mode is a mode where you are able to put any 2 SCP's in the same

room and get a AI generated, lore friendly outcome.

The event host SCP is the owner of the room.

And the event alt SCP is the guest into the room.

[also has cloning SCP instance support.]

The Campaign mode is a mode where you can test on each SCP individually.

In a campaign style mode, with more options / dialog.

[select a SCP before starting a test or it will select one

at random. on startup of the game.]

Creator Note.

" I love the wiki and I also love the games on the topic.
But i wish i could test SCP's with the magic /

style of the wiki. So i made this game...
This is the game we should have gotten a long long time ago...

And i think that this is a game that all SCP fans will enjoy...

Even if they hate text based things / reading the wiki much. "

" If you like the SCP Lore.. you will find this game interesting.
Guaranteed "

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Comments  (0 - 10 of 39)

slightly good but could have been done way better

Reply Good karma Bad karma+1 vote
Aubarino Creator

I agree,
It's limitations are mostly cause of how I designed the engine.
I have learned a decent amount Since I started making SCP:Terminal,
And may Remake it in the future in something like Unity, or another random attempt at an engine; like this :)

Reply Good karma+1 vote

Perfect game :)

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Awesome game I love it! Keep up the good work!
Where can i find the changelog of newer versions?

Reply Good karma Bad karma0 votes
Aubarino Creator

Currently no new versions are out,
But you can simply click the "files" tab to view all the current downloadable versions.
I'm planning on releasing a bug-fix update soon, but it's been some time... as i'm dealing with some rather nasty bugs created by the Breach Gamemode

Reply Good karma+1 vote

This game is really awesome! I came in expecting a silent motionless text version of containment breach, that might have a few more scp's. This game was completely different then I expected, and though a containment breach style mode would be fun, I think the direction this game is headed is much more fun. The breach mode is the most fun for me so far, though the interface is a little confusing so I might have missed a mode or two. I love how many units and scenarios you can have, though I wish you could choose the name of the MTF units (I wanted to do Ninetales) and the amount of whatever scp or element you want to add, because I don't know how many D-class or guards I spawn in each time so the deaths are kind of meaningless. Overall extremely interesting, and I look forward to further updates. I don't think adding every scp is even hypothetically possible, but I think you can jam a bunch of interesting scp's into this game, which I would love to play around with. If you could control a unit or something during a breach that would be awesome, though it would change the dynamic of the mode completely so I'm not really sure. Anyways, sorry for rambling on the point is if you think this will be boring since it's a text based game you're very wrong. Give it a try!

Reply Good karma Bad karma+1 vote

This is cool and all but it really could use some more SCP's and things and a better TTS.

Reply Good karma Bad karma+1 vote

The TTS is really hard to understand, but I think it sounds cool/funny and adds to the aesthetic of the game. If the creator makes a new TTS he should leave an option to use the old one, because I think I would prefer it unless the updated TTS sounds really cool.

Reply Good karma Bad karma+1 vote

Man, I wish there was a mobile version.

Reply Good karma Bad karma+2 votes
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SCP: Terminal
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