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Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. It is designed around the idea of "being thrown into the world". Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself. Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive lived-in world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.

Post news Report RSS Kill Screen article on Scorn

Kill Screen did a coverage on Scorn with reference to Beksiński's work.

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Instead of us doing all the talking about Scorn here is a great article explaining some of the ideas behind the game. It's nice to see a third party fully grasping the concept behind Scorn.

Killscreen.com

Scorn Environment Screenshot 1

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gogolino
gogolino - - 244 comments

I love Zdzisław Beksińsi works. It is great that his amazing, surreal arts are inspiration for game designers.
Btw: His works also inspired dreamscape conceptual art in William Malone's movie: Parasomnia (2008)

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