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The Story

A great evil is descending upon the world. You must find a way to activate a portal to the realm of Averdun, King of the Dragons. Along the way, you must rise in power and skill, face challenges, and defeat epic monsters to earn a chance to square off against Averdun himself and put and end to the impending evil.

Features

Basic

  • Third person player controls
  • Character leveling, skills, and power enhancement
  • Magic spells
  • Melee combat
  • Deep story and role-playing opportunities
  • Puzzles and traps
  • Climbing, jumping, ledge sliding, vaulting, pushing, and other interactive abilities
  • Day/Night cycle
  • World Map
  • Quests

Pen & Paper Concepts

The following concepts were inspired by traditional pen & paper (tabletop) role-playing gaming.


Search: Instead of having to physically search every square inch of an area, the player can initiate a skill-based search, which will reveal objects of interest in the immediate area by highlighting them. Depending on the character's skill level, the search can even reveal hidden or secret items such as secret doors.


Environment Clues: Things found in the environment can be essential for progressing in the game such as writing on a wall, an item on the ground, etc. For example, a quest could be triggered by simply finding a message scrawled on the wall that says "Griffon Inn. Ask for Brayden."


Game master hints: Sometimes when someone is stuck when playing a P&P RPG, the GM may sense it and provide a little snippet of information to help the players progress. When GM hints are enabled, the player can opt to view one at any time. If a hint is available, the wise Game Master appears and gives the player some good advice on how best to proceed.


Simulated Sensory Perception (SSP): In a P&P RPG, players are often given detailed descriptions of an area or room when they first arrive. This is often embellished by the Game Master who can go so far as to tell the player what smells are in the air, the ambient temperature, or even how the place makes the character "feel." While a lot of this information is easily translated to the visuals that the player sees, there can still be a lot more information given to enrich the play experience. With SSP turned on, the player can see additional textual information when available that describes a place in more detail. Such information can also convey back story or historical facts about a place.

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Comments  (0 - 10 of 11)
tomjscott Creator
tomjscott

New screenshots have been added. All the obsolete screenshots have been removed.

Reply Good karma+1 vote
tomjscott Creator
tomjscott

The first new screenshot has been posted recently. All other screenshots will be removed as soon as we add a few more new ones. Only the latest screenshot represents the current game. All the others are from a prototype that no longer exists.

Reply Good karma+1 vote
tomjscott Creator
tomjscott

I've changed this page to reference the first chapter of the game called Prologue. a new page will be added for Dragon's bane when Prologue has been released. Note that the screenshots shown here are from prototype versions of an earlier incarnation of Prologue and do not represent the current state of the game. New screenshots shall be added soon.

Reply Good karma+1 vote
tomjscott Creator
tomjscott

The first chapter to this series is called Scions of Chaos: Prologue. We've been hard at work on this one for the past several months. Our target for submission to Nintendo is end of December. I'll be putting up the new IndieDB page for the Prologue game in the next couple of weeks. I'm very excited to start showing content from Prologue. I think it is the kind of indie game that Wii U users have been missing.

Reply Good karma+1 vote
tomjscott Creator
tomjscott

We've made the decision to go back to the Wii U platform exclusively for this game series. There will be a chapter to this series that comes before Dragon's Bane and will be announced soon.

Reply Good karma+1 vote
tomjscott Creator
tomjscott

Progress is being made on a technology demo to showcase the features of the full game. We plan to release the technology demo on Itch.io in early October.

Reply Good karma+2 votes
tomjscott Creator
tomjscott

We started our final series of story/design meetings. In 2 weeks we will present a final story/design document. If all goes well then we will sign off on the design and start planning for the beginning of production.

Reply Good karma+2 votes
tomjscott Creator
tomjscott

We are finalizing our technology testing and making our final decisions on the technology to be used in the game. I am confident we will be bringing the game to the Wii U as planned. Production is still expected to start in Q1 this year.

Reply Good karma+2 votes
tomjscott Creator
tomjscott

Production for this game has been moved to Q1 2018 due to technical issues. We still want this to be released on Wii U first and some technical challenges need to be resolved before moving forward. We anticipate all technical issues to be resolved by end of the year so we can begin production in early 2018.

Reply Good karma+1 vote
tomjscott Creator
tomjscott

The game is now officially called Scions of Chaos: Dragon's Bane. The concept is still a prologue leading up to the main story, but the story line for this installment has been changed. We have been hard at work on the production version of this game and plan to release completely new screenshots, videos, and concept art within the next month.

Reply Good karma+1 vote
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