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Scimmiotto around the world was born initially as amateur game was inspired by the famous crash bandicoot. But after it became a serious thing to which we have duevoted many months of painstaking work, is also the spiritual growth and competitiveness of our team, JungleTek. Monkey starring a monkey, which lacks the tail since she was born, which is faced with a sudden change of life and the desperate search for a place of life, experiencing the world (and beyond) The gameplay is inspired to crash bandicoot, traps, enemies inceve I am a little different. The game is very punitive, we wanted to create a gameplay where the skills of timing and dexterity with a mouse and keyboard represented a key point in the success of the mission. The game is divided into four main chapters and places + some mission "extras" that represent the progress of the journey of our hero.

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