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Open world, barbarian infused action/adventure/platformer (with a bit of RPG)

Description

So - I have shamelessly copied/pasted the following from my ​Game Jolt page (because, no sleep for a billion hours!! :D ) - I made it! I managed to keep to my own goofy little weekend deadline! *gets a cookie* Posted the first publicly playable version of Savage: SOG, in all it's SOGgy glory. Be sure to wear a helmet - this is a pretty rough ride thus far. Lots of squishy bugs, game breaking issues, weirdo graphics stuff, etc. etc. But, hey - that makes it more of an adventure, right? ... right? Either way, I hope you have some fun with it Smiley Feel free to report any bugs/issues, send any comments/concerns/questions/feedback right here or via PlanetTobor. Expect many changes, additions, and general gussy-ing up to happen frequently. Thanks for taking a look! xoxo, Matt

Preview
Savage: The Shard of Gosen (first public alpha)
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JohnMetalman
JohnMetalman - - 68 comments

This game is far beyond awesome. I'd wish this would get fully developed and ported to my OUYA. Damn I'm impressed!!!

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toborprime Author
toborprime - - 84 comments

Hey, thanks so much for giving the first public alpha a whirl! I definitely have an itch to put it on something like the OUYA as development gets further along.

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exitplanetdust
exitplanetdust - - 9 comments

It looks marvellous, but collisions are too unforgiving and generally I think the game would be better with a "softer" (initial) approach. It is an impressive work, anyway.

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toborprime Author
toborprime - - 84 comments

Thanks for giving it a try, exit! I agree - in its current state it is frustratingly difficult, and as I keep working on it, one of my main priorities is to ease off on the difficulty in the earlier sections quite a bit. I've also considered adjusting enemy hitboxes considerably - is that what you were referring to with collisions being too unforgiving? Again, thanks for the play and the comment :)

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exitplanetdust
exitplanetdust - - 9 comments

I particularly referred to character -> platforms collisions - they are "severe" and I fell down even when I was sure to reach a platform. But if you could smooth collisions with enemies too (hitboxes), it would not be a bad thing, since they are a reason of the initial "brutal" and uncomfortable approach to the game.

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toborprime Author
toborprime - - 84 comments

Excellent - thanks so much for the help, exit. These are things I hope to polish/tweak soon, if not in the next build.

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exitplanetdust
exitplanetdust - - 9 comments

Do not mention it. It's a pleasure. Good luck with your project.

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Guest
Guest - - 688,978 comments

you are great

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toborprime Author
toborprime - - 84 comments

:] No, my friend - YOU are great. <3 Thanks for checking out the game :)

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nordin82
nordin82 - - 1 comments

Love the music!

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kevinhansen180
kevinhansen180 - - 1 comments

I posted a comment anonymously but I guess it didn't take.

but here - the game's looking good. The music is nice, the mix of side-view and mode7 3d style adds to it. Some good action as well.

Looking forward to see more. You are doing a nice job here. Keep at it!

Kevin H

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toborprime Author
toborprime - - 84 comments

Hey, thanks very much Kevin :) Thanks for the kind words and I'm glad you've gotten some enjoyment out of the alpha - more to come soon! :)

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