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Savage 2: A Tortured Soul takes the best of the FPS, RTS, and RPG genres and blends them seamlessly into an extremely addictive and complex experience. Anyone who's seen the game in action knows that each match is full of possibilities for epic moments and amazing displays of skill and strategy. Take the reigns as your team's commander from an overhead RTS perspective with superior strategic insight -- or join them on the field from a mixed action RPG and FPS view with a wide array of powerful classes and carve your path to victory.

Report RSS Free Content Patch #1 Released (w/ Linux Client)

FCP1 (Otherwise known as 1.4) has been released for Savage 2: A Tortured Soul. This release includes a Linux Client and as always is free to download and try online for 5 hours, absolutely free to play on LAN and only $29.99 to buy.

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"We're happy to announce Free Content Patch 1 is live. It can be obtained by logging into the Savage 2 client and updating." - S2Fielding

The awaited Linux Client has also been released alongside FCP1, including both 32bit+64bit binaries, which can be downloaded here: Savage2.s2games.com.

Changes:

 

ADDITIONS:


- Added two new maps, lostvalley and morning
- Added Voice over IP for commanders. The "\" key is used to broadcast by default
- Added armor level progression. At levels 4, 8, and 12 your character will receive new armor
- Added a new "aiming mode" for Steambuchet and Tempest. Use your "Interrupt" button to switch to it
- Added a clan system, complete with clan reservation for clan matches on select servers. Check out www.savage2clans.com for details
- Added a voice tip system. This system plays audio messages for each new game element you encounter. This can be disabled in the options
- Clan icons show up in game
- Added an Unofficial server list for player hosted servers
- Added automatic map download if you connect to a server hosting a map that you don't have
- New loadout screen and hellshrine screen
- Reconstructed the tutorial. It is now much more concise and offers a commander practice mode
- Added the Devourer unit, a hellbourne unit costing 7 souls
- Corpses now fade out slowly for the last 3 seconds of their lifetime
- Added some terrain rendering optimizations
- Players now always go to the spawn screen, even if only one spawn is available
- Added a "Return to Loadout" button to the spawn screen
- A notification is now displayed when your team has no commander
- A linux client of Savage 2 is now available
- Clan icons will now show in the score screens

NEW COMBAT SYSTEM:


- Stuns have been re-worked to no longer freeze the player. Abilities and attacks are disabled but the player can still move
- Stuns times were all generally reduced
- Blocking an opponent will cause 60 damage to the attacker, as well as reducing their armor by 35% and movement speed by 20% for one second
- You can block multiple opponents (your block will not lower when it is hit)
- Block takes 0.075 seconds to go into effect after hitting the block button, and can be held for a maximum of 5 seconds
- After releasing the block key, it takes 0.175 seconds to fully disengage
- Interrupt does no damage to opponents who are not blocking
- Interrupt deals 75 damage to opponents who are blocking, does 75 damage, and reduces movement speed by 20% for 1 second. Costs 22 stamina to execute
- Strafespeed reduced to 86% of base movement speed
- Quick attacking causes a 20% decrease in movement speed briefly, your movement speed returns to normal over .75 seconds
- All quick attack damage and range increased by approximately 10%
- Most ranged weapons had an approximate 15% increase in damage
- The angles on block and interrupt were significantly widened, it should be much easier to block and interrupt opponents who are in front of you

FIXES/IMPROVEMENTS:


- Pathing code re-worked. Pets and npcs should path more efficiently around players and objects in the world.
- An icon will now display when certain skills are active (devourer's decay, polymorph, healingward, manaward, cheetah)
- Fixed crashes when hosting multiple local games in a row
- Fixed memory corruption due to some new pathing code
- Fixed several potential crashes
- Duel arena is once again functional
- Fixed an issue with pushback effects pushing players in the wrong direction
- Fixed an issue with how NPCs aggro off of damage
- Fixed an issue allowing players to view scores in the lobby
- Fixed an issue where spawn trigger and NPC setting definition boxes would go below the bottom of the screen in the editor
- Fixed an issue causing snapcasted spells to not properly check range
- Fixed a bug with quick attack causing it to ignore damage bonuses
- Fixed Revenant's melee impact time
- Fixed an issue causing the mouse wheel to continue scrolling through abilities when dead
- Fixed an issue where melee weapons would disappear when a skill is selected
- Fixed mouse cursor disappearing while placing buildings as a commander
- Fixed mana incorrectly regenerating while polymorph was active
- Fixed Heal Pet being able to target siege
- Fixed a bug where weapon sounds would appear "behind" you on surround sound systems while looking up
- Fixed several editor crashes (Texturing bug still being elusive...)
- Added a fence and some more blockers to the bridge on Eden, to prevent falling in the water

BALANCE CHANGES/ADJUSTMENTS:


- Players can no longer take command if they have loadout time remaining
- Leaving command now causes a loadout time of 25 seconds
- The build ability of builders and conjurers is now entirely disabled if a commander is present
- Increased Engineer's stamina from 125 to 150
- Officer aura stamina regeneration boost reduced
- Savage's Morale stamina regen boost reduced
- Jump attack no longer stuns blockers/interrupters, it simply does damage
- Builder's Rifle damage reduced slightly
- Savage's Ravager ammo reduced slightly
- Imp's projetile speed increased slightly
- Holybolt now does less damage against Hellbourne
- Jump attack no longer restores stamina on a successful hit
- Enrage and Rage now give a 25% melee damage increase instead of attack speed increase, 50% armor reduction
- Reduced price of hellshrine to 7500
- Move speed debuff on conjurer's Venomous Spore now decreased movement speed by 10% instead of 20%
- Conjurer's roots no longer root human siege
- All tower costs reduced
- Strata and arrow tower increase in HP and armor, increased attack speed
- Venus plant now "builds" twice as fast. It should start firing quicker, similar to steam turret
- Commander spell reveal had its cool down increased from 30 seconds to 60 seconds
- Commander can no longer speed boost human siege
- The builder now uses the shotgun as his primary weapon. Armory needed to unlock his rifle
- Builder Shotgun ammo reduced from 25 to 20, damage increased slightly, range decreased slightly
- Builder Rifle now has 25 ammo, down from 30
- Tempest's push back ability has a wider angle, should be a bit easier to use
- Tempest etheral will now allow the tempest to move at half speed. Etheral form is now dispellable by commanders.
- Scout's crossbow has faster attack speed, slightly more damage, and a slightly faster projectile
- Scout marksman bow has less attack time and less cool down time. This should increase its rate of fire
- Shapeshifter's lightning gun mana cost decreased from 50 to 35
- Conjurer's entangle trap lasts 2.5 seconds, down from 3 seconds
- Conjurer's entangle trap had its affect radius decreased from 200 to 150
- Venom spores speed reduction down from 10% to 7.5%, more venom pellets in the shot, wider spread to the shot, shorter range overall
- Gold and exp awarded for killing the bearloth and imp has been drastically reduced
- Cheetah form now requires a nexus
- Bearloth's melee attack speed from 1.3 seconds to 1 second. Damage slightly decreased
- Behemoth's main melee attack now hits at 30 degree arc, increased from 10 degrees
- Behemoth's Trunk Slam and Shockwave had mana cost decreased and damage increased
- Mana cost on behemoth's stomp ability was increased
- Tempest's range with meteor was increased
- Streambuchet's range on both attacks were increased
- All siege now cost 750 gold
- reworked all item costs. Generally everything is cheaper, except for the health shrine which had its cost increased to 200 from 175
- Removed the freeze effect on predator's enrage ability to make it more useful in combat
- Decreased worker movement speed and increased stamina pool
- Tempest stamina lowered to 150
- Strength no longer has an effect on attack speed
- Modified attribute point costs
- Increased observer movement speed
- Players no longer gain experience for using their own ammo demo or mana fountain
- Revenant weakened slightly, soul cost from 7 to 4
- Entangling Roots is now removed by damage. Removed damage over time from conjurer spores but buffed their damage to compensate.
- Shield generator now gives experience based off of amount of damage blocked, instead of number of projectiles
- Shield generator no longer recieves experience from NPC attacks

Post comment Comments
Terminal58
Terminal58 - - 276 comments

Awesome Linux support :)

I can switch too 8.04 knowing a lot of my games work with Linux, thanks.

Also I love the new spawn menu.

Reply Good karma Bad karma+2 votes
poison2003
poison2003 - - 49 comments

its a great pack has A LOT OF features and a linux client for all the linux people

I was just about to post this update but stanz you beat me to it :)

Reply Good karma Bad karma+1 vote
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