SamuTale is a multiplayer open world sandbox game with village building, player housing, survival, farming & livestock, full-loot PVP, realtime tree and plant growing, crafting and much more!
Building and maintaining a village is your number one priority in SamuTale. Whether you like to settle alone or join a big clan, it’s important to have a safe place. Clan villages can be built anywhere you’d like, so it’s up to you to find a good spot.
Your clan village will be the main hub for your clan where you can do different kinds of things. Build your own house to store your goods, breed livestock and cultivate crops on your farm to generate food for yourself and your friends.
Players fighting each other is something quite common in SamuTale. If you die in combat, you will sometimes lose your items which will result in the other player grabbing everything. That said, you can’t just randomly attack others and always grab their stuff.
In SamuTale we have a PvP tag system to prevent ganking. Killing people will give you a murderer tag for a certain amount of time. Being a murderer means you lose all your stuff when you die. If you’re not tagged, you will not lose your stuff. So the danger of losing items will only affect players that recently killed someone else.
If you look at most other MMO’s you will find a very restricted economy in means of trading. In SamuTale we want to give the players as much freedom as possible, therefore it is possible to trade every item without limitations. You’ll often see games where certain items are ‘character bounded’, which simply means you can’t trade them with others. This is not the case in SamuTale, as we want to encourage people to trade.
We like to see the game world as a big sandbox where players use the world's resources to survive and setup their own settlement. Every interactable tree and plant in SamuTale will have it's own grow cycle. So in other words, you can gather herbs, fruits, cut down trees, but also replant them anywhere you like and watch them grow realtime.
Tired of tab target based combat, spamming skills and rotations? In SamuTale you’ll find neither of these, as we implemented a hack & slash style action combat system were you have to aim your sword or bow to hit your target.
In SamuTale you can wield weapons and armor without being limited by a class. Pick your favorite gear that fits your playstyle and create your own unique build. You are what you wear!
Whats up guys!
SamuTale has reached another milestone with the release of a brand new world which is (if my calculations are correct) ten times as big as the previous one. Not only did I made the world a lot bigger, I also redesigned lots of things. I have redesigned all trees and grow cycles from the ground up as well as all buildings and most ground textures. You will find three new types of trees, new plants, new grass, new props and more detailed objects. The graphics update will surely compliment the new scale and look of the world.
Another major update that has come with the update is that I made the decision to allow alpha game access to bronze founders. So it is finally time for all bronze founders to join us in-game as well! I will add more founder rewards to the silver and gold packs soon to compensate for this decision, but I think it would give a nice boost to the game population. Speaking of founder rewards, existing players will, of course, receive their founder rewards again and will find these in the storage located in Okura Village. Storage is the only thing that has been reset as you will keep all other progressions!
As the new world has a different terrain style it was necessary to rework the building mechanics to allow buildings to be placed on sloped terrain. Therefore I added foundations to every building to compensate for the angle difference on the ground, and prevent an unwanted piece of land sticking through your house. Remember this is still a work in progress system as I still have plans to improve this more.
Another notable upgrade to the building system would be the change in how houses work as they will no longer include a door after placing. Instead, you have to craft and place a separate door to be able to lock your house (including a flag of course). The reason behind this is that raiding a house was only possible if you destroy the whole house, which is not ideal. With a separate door you no longer have to destroy the whole house, but just the door, as they now have individual health with the door being the easier target.
In the next weeks, I will focus on fixing bugs and implementing some high priority mechanics which include: anti PVP logging, pattern system that will finally make the patterns unique to founders and a craftable bed which will act as a respawn point.
To celebrate the new world, I've put a 20% discount on all founder packs that will remain for two weeks! And remember, bronze founders have access as well now
Can't wait to meet you guys in the new world!
The closed alpha release of SamuTale has officially started. After 4 years of hard work it was finally time for me to release the game to the public...
The SamuTale founder packs have been released 2 weeks ago and we want to thank everyone for their support so far. The release came with a special early-bird...
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