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SÆLIG (Old English: blessed, fortunate, prosperous, happy) 880AD. England. SÆLIG is a game about the things that matter; life, death, family, and money. The Dark Ages are harsh, but you're alive and determined to prosper. Start a business, find love, have kids, burn down a rival business, stab some guy, pay some hefty fines, become Thegn. There are many ways to live your life and even more ways to die, but what will you leave for your children?

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After months and months of work SÆLIG is on Steam and nearly ready to go live.

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SÆLIG


Steam


I'm so happy to be able to say that SÆLIG is now on Steam and nearly ready for a Early Access release. I'm looking forward to working with the players to make the best game I can. There is still a long way to go until SÆLIG is complete, but with your help, we can get there.

I plan on releasing it in late June, or early July and I've settled on the price of $15us, and will apply a 10% launch discount.

New Buildings

There is still a long way to go in regards to all the building types I want in the game, but I'm making progress.

Fishing Docks - Though the fishing dock was one of the very first buildings I added, I have recently rebuilt it completely and am working on lots of great upgrades for it.

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Butcher - A very important building, the workers at the butcher can turn animal carcasses from the farm into meat. Their is also an upgrade available that will allow them to produce leather from hides.

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Cellar Upgrades - Standard houses now have cellar upgrades that allow you to utilise the area under your house for storage or for something a bit more sinister. With the storage upgrade your house inventory will be upgraded to the maximum, giving you lots of room for all your goodies. The second upgrade is used to turn your cellar into a Thieves Den, from which you can hire thieves and send them to pickpocket and waylay. There are more cellar upgrades planned.

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More

Events - Random events can now occur during production. I don't want to spoil any, so lets just say there are some good ones, some bad ones, and some deadly ones. I also plan to open this up so people can write their own events to add to the game.

Interface - The game now has two main interfaces - Management, and Character. Left clicking on things will open up the management overview and allow you to do management tasks like upgrades, and production. Right clicking on something will allow your character to interact with it, so if you right click on a person you will be able to send your character to interact with that person.

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Overview Map - I have now also added in an overview map which when activated will zoom out to show helpful icons over buildings. From this view you can see what things can be produced where, and what buildings are for sale. Technically you could play most of the game from this view if you wanted.

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First Person - You can now zoom right in and control your player character in first person with standard WASD and mouse controls. Currently this is for simply exploring the map, but eventually I could open this up further and allow you to interact with this in this view.

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This has been such a great learning experience for me and I'm so glad there are others out there who are looking forward to it. I very much hope that you guys have as much fun playing it as I have had crafting it.

Post comment Comments
Docm30
Docm30 - - 775 comments

Finally a game that lets me yell at and punch peasant women!

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Pixeldog-Champion Author
Pixeldog-Champion - - 14 comments

It has taken far too long, but it's finally a possibility.

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NKGalahad
NKGalahad - - 139 comments

so what else will you be able to do? I suppose your game will be somewhat to be recognized to the Guild Series but more or Early timezone? if you can succeed I am sure you will do well. but there has to be more than go from town to town to buy or sell stuff? what can you be? Merchant is one, another own a Tavern? be Butcher, farmer ? but what else be something of rouge or bandit or could you become a Thegn or later Lord of the Area?`its possible? the more we the Player base will be able to do, upgrades etc.. the better for you and not another fresh starter who hopes are for the money .. and not much for game..as we have seen a bit to much lately off. overall I might consider buying your game, but beware many has gone down the path of making a game, but not a lot have succeeded towards it goal, and others have spent time developing the game, but forgotten to keep an eye or words on "us the Gamers" do I rely sounds so angry and mean? I am sorry if that s case. but we have seen far to many.. games but turned out bad. but I am looking forward to see this Game come out of Early Access. :)

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Pixeldog-Champion Author
Pixeldog-Champion - - 14 comments

Perhaps you'd like to have a look around the Steam community. There is quite a lot of discussion their from players and myself about what can, and cannot be done. There is a lot of stuff yet to be added, and a lot of stuff that is still WIP. But a lot of people have found quite a lot to do thus far. It really does depend on how deep you wanna go into though.

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