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Ahoy, Matey! Driven by the Age of Sail - Sails of War is an action-heavy, fast-paced, combat-game offering a fun and exciting experience of team-based multiplayer combat! Powered by Unreal Engine 4, Eight players take control over various types of ships with the goal to outmaneuver and sink the enemy ships of the Coalition or Pirates.

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Advanced Buoyancy, Movement and Physics Networking - DevBlog #9 Part I

Advanced Buoyancy, Movement and Physics Networking - DevBlog #9 Part I

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Just before the end of an exciting year, we share the advanced buoyancy, movement, and networking that Sails of War has.

Replicated Wave Interaction and more - DevBlog #8 - Sails of War

Replicated Wave Interaction and more - DevBlog #8 - Sails of War

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Tobias here - Programmer for Sails of War! It’s been a while! In December we shared footage of basic multiplayer online gameplay and explained the designs...

Online Play and Important Milestones - DevBlog #7 - Sails of War

Online Play and Important Milestones - DevBlog #7 - Sails of War

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Just before the end of an exciting year, we are finally able to share gameplay and more importantly online play with you. Including a video, in this Blog...

Good News, Updates and more - DevBlog #6 - Sails of War

Good News, Updates and more - DevBlog #6 - Sails of War

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A couple months of hard work, coming updates, news and game ready Ship models.

All done and painted - DevBlog #5 - Sails of War

All done and painted - DevBlog #5 - Sails of War

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After more then 5 months of hard work we are finally ready to show some ingame screenshots!

Only missing paint - DevBlog #4 - Sails of War

Only missing paint - DevBlog #4 - Sails of War

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We explore the 3D model and process of creating a ship, and also look into the future and texturing workflow.

Inspired by History - DevBlog #3 - Sails of War

Inspired by History - DevBlog #3 - Sails of War

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Learn how history actively inspires Sails of War and at the same time allows creative freedom.

It's all about the Water - DevBlog #2 - Sails of War

It's all about the Water - DevBlog #2 - Sails of War

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Sails of War Dev-Blog #2 talks about the current progress on the main water material. It also gives in inside into development as a hole and pulls back...

Introduction - DevBlog #1 - Sails of War

Introduction - DevBlog #1 - Sails of War

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In this first Development Blog I want to introduce myself, the game as well as workflows and general goals of the project. We are currently preparing...