Ahoy, Matey! Driven by the Age of Sail - Sails of War is an action-heavy, fast-paced, combat-game offering a fun and exciting experience of team-based multiplayer combat! Powered by Unreal Engine 4, Eight players take control over various types of ships with the goal to outmaneuver and sink the enemy ships of the Coalition or Pirates.
Just before the end of an exciting year, we share the advanced buoyancy, movement, and networking that Sails of War has.
advanced buoyancy, movement and physics networking - devblog #9 part i
Tobias here - Programmer for Sails of War! It’s been a while! In December we shared footage of basic multiplayer online gameplay and explained the designs...
replicated wave interaction and more - devblog #8 - sails of war
Just before the end of an exciting year, we are finally able to share gameplay and more importantly online play with you. Including a video, in this Blog...
online play and important milestones - devblog #7 - sails of war
A couple months of hard work, coming updates, news and game ready Ship models.
good news, updates and more - devblog #6 - sails of war
After more then 5 months of hard work we are finally ready to show some ingame screenshots!
all done and painted - devblog #5 - sails of war
We explore the 3D model and process of creating a ship, and also look into the future and texturing workflow.
only missing paint - devblog #4 - sails of war
Learn how history actively inspires Sails of War and at the same time allows creative freedom.
inspired by history - devblog #3 - sails of war
Sails of War Dev-Blog #2 talks about the current progress on the main water material. It also gives in inside into development as a hole and pulls back...
it's all about the water - devblog #2 - sails of war
In this first Development Blog I want to introduce myself, the game as well as workflows and general goals of the project. We are currently preparing...
introduction - devblog #1 - sails of war
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