Ahoy, Matey! Driven by the Age of Sail - Sails of War is an action-heavy, fast-paced, combat-game offering a fun and exciting experience of team-based multiplayer combat! Powered by Unreal Engine 4, Eight players take control over various types of ships with the goal to outmaneuver and sink the enemy ships of the Coalition or Pirates.
Just before the end of an exciting year, we share the advanced buoyancy, movement, and networking that Sails of War has.
advanced buoyancy, movement and physics networking - devblog #9 part i
The biggest indie gaming stories for the week of May 19 2019.
this week in indie games: may 19 2019
Tobias here - Programmer for Sails of War! It’s been a while! In December we shared footage of basic multiplayer online gameplay and explained the designs...
replicated wave interaction and more - devblog #8 - sails of war
Just before the end of an exciting year, we are finally able to share gameplay and more importantly online play with you. Including a video, in this Blog...
online play and important milestones - devblog #7 - sails of war
A couple months of hard work, coming updates, news and game ready Ship models.
good news, updates and more - devblog #6 - sails of war
Learn how history actively inspires Sails of War and at the same time allows creative freedom.
inspired by history - devblog #3 - sails of war
Sails of War Dev-Blog #2 talks about the current progress on the main water material. It also gives in inside into development as a hole and pulls back...
it's all about the water - devblog #2 - sails of war
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