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A safe-cracker career in the modern world? All these fortified outposts with pesky sensors and robotic security on top? Still you were getting by… until the last botched job. Now the Corporation is on your tail, and only your skills and a huge bit of luck can save you.

New challenging infiltration every time

Each mission will present you with a completely new procedurally generated level. The generation algorithm we are working on is pretty complex and aimed at building vast, open environments filled with obstacles, enemies and collectibles. One primary objective - find and loot the safe.There are always multiple ways to reach your goals and no pre-designed solutions exist. You are on your own.

Deep playing style customization

Find and grab upgrades for your suit during the missions. Abilities and traits you receive from these upgrades may completely change the way you play the game. Hide in the shadows and climb between the rooftops unnoticed? Break through the walls and take down multiple enemies at a time? Or, may be, rule the cyber-world and exploit your enemies instead? The choice is yours.

“Adaptive Alarms” system

The level you are infiltrating is not a decoration but a living, breathing world. Security systems are smart and trying their best to coordinate the defense. Your activity is analyzed and alarms system is trying to adapt to your playing style. Responsive strategy and possible reinforcements will keep you on your toes. Get out alive.

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Comments
wiseman17 Creator
wiseman17

Recently we improved a lot in the way our game looks and behaves. Screenshots and video are updated. Check it out!

Reply Good karma+1 vote
wiseman17 Creator
wiseman17

Our "Coming soon" page is now available on Steam!

Store.steampowered.com

Updated visuals and video on indiedb with the most recent ones as well!

Reply Good karma+1 vote
wiseman17 Creator
wiseman17

Updated the game's logo and added few new images! Enjoy :)

Reply Good karma+1 vote
wiseman17 Creator
wiseman17

First playable prototype is released!

Mostly a gameplay part for the hacker class, but enough toys to play around and get a first feel of the game.

Check it out at Wiseman.itch.io

Reply Good karma+1 vote
wiseman17 Creator
wiseman17

Screenshots and description are updated... big time.

Reply Good karma+2 votes
wiseman17 Creator
wiseman17

New video post.

In this early prototype we are focusing on Stealth and Hacking approach and hope to demonstrate a few interesting mechanics the player would be able to use.

Reply Good karma+1 vote
wiseman17 Creator
wiseman17

DevLog entry #3

Tweaking and programming devices

Forums.tigsource.com

Reply Good karma+1 vote
wiseman17 Creator
wiseman17

First video post: Youtu.be

Reply Good karma+1 vote
wiseman17 Creator
wiseman17

We've posted a first entry in our DevLog on TIGSource.
It describes our stealth systems with many curious details.
For those who are interested:
Forums.tigsource.com

Reply Good karma+1 vote
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Safe Not Safe
Platforms
Windows, Mac, Linux
Developer
Wiseman Softworks
Engine
Unity
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Style
Genre
Stealth
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @safenotsafegame

Step-by-step progress - generating random story nodes tree #screenshotsaturday #gamedev #indiedev #storytellingT.co

Nov 3 2018

Hacker - manipulating devices #screenshotsaturday #gamedev #indiedev #hacker #roguelike #scifi T.co

Oct 27 2018

So we are done (atm, at least) with major graphics update! Here is some fresh alpha gameplay: #gamedev #indieT.co

Oct 20 2018

Commando going wild! #screenshotsaturday #gamedev #indie #commando #shootout T.co

Oct 20 2018

Hack View of an entire middle-sized base. Green nodes can be hacked to get access to all connected nodes.… T.co

Oct 11 2018

Testing new infiltration methods... Success level: moderate #screenshotsaturday #gamedev #indiedev #indiewatchT.co

Sep 23 2018

Ok, I admit... something is slightly wrong here with ik effectors positioning #screenshotsaturday #gamedevT.co

Sep 15 2018

Cover peek above and around the cover. Executed with a single (aim) button. Direction of the peek depends on where… T.co

Sep 8 2018

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