• Register

Runewatch is a Single-Player Roguelite First-Person Shooter with Role-Playing Game elements for PC. The player controls an elementalist who makes use of their magic abilities while exploring randomly generated dungeons, defeating enemies, and progressively becoming a master elementalist through exploration, killing, death and repetition.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Runewatch - Dev log #10

News

Modularity

The key for creating the rooms for the game is to have a set of pieces that we can easily put together in a modular way. Some of these pieces will be general structure of the room, such as the walls, the floor, the ceilings, structural pillars and balcony pieces.

Here are the modular pieces for the general structure of the rooms:

modular pieces

modular pieces 2

Even though there is a small amount of pieces, there is enough variety to create different rooms of various sizes. Here is an example of the general structure of a room created with these assets:

General Structure 1

Breaking Repetition

Due to the repetition of pieces, the general room structure ends up having noticeable patterns, especially on the floor and walls.

In order to minimize this effect, we add some pieces to the environment that break the tiled pattern. While making the general structure, this is already done, in a way, by adding the pillars that hold the ceiling, because they help breaking the pattern of the wall textures. To enhance this even more, we also have a set of decor pieces.

decor

After adding these pieces to the environment, we end up with a room that will fit with the overall aesthetic of the dungeons, while still being unique.

room with decor

Conclusion

We hope you enjoyed this brief explanation of how we get the rooms done.

If you want to see how the game is looking right now, there is a demo version available for you to play, so make sure to check it out: Pmarques93.itch.io.

Runewatch - Dev log #9

Runewatch - Dev log #9

News

Welcome to our ninth dev log. Today we will show the tool created to manage artificial intelligence.

Runewatch - Demo Release

Runewatch - Demo Release

News

After a few months of production, we have the pleasure to announce that we finally released a playable demo version of the title we are currently working...

Runewatch - Gameplay Trailer

Runewatch - Gameplay Trailer

News

Hello, we have just created a gameplay trailer for Runewatch and we're excited to share it with you.

Runewatch - Dev log #8

Runewatch - Dev log #8

News

Welcome to our eighth dev log. Today we are going to show you how we create spells, their behaviours, and the tool we created to make them.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @d4_studios

RT @80Level: .@Pavel_Oliva has finally released Buildify, a Geometry Nodes library that will let you assemble new buildings in n… T.co

Jul 19 2022

RT @CultConsciousGs: @D4_Studios Ulthar. You've been there before, you've only forgotten. #ReturntoKadath by #cultconsciousgames T.co

Jul 17 2022

RT @PathofCalydra: @D4_Studios Are you brave enough to fight with Calysgore’s guardians? You may wishlist our beautiful 3D adventure p… T.co

Jul 17 2022

RT @D4_Studios: @D4_Studios Thanks for hosting. I am working on a hi-score system. T.co

Jul 17 2022

RT @D4_Studios: @D4_Studios Thanks for hosting and showing us indies ❤! T.co

Jul 17 2022

RT @EverdreamValley: @D4_Studios Today we’re relaxing in the forest ☺️🌲🌲 How is your Saturday? Play a #freedemo now & wishlist the game… T.co

Jul 17 2022

RT @D4_Studios: @D4_Studios T.co

Jul 17 2022

RT @DesignwickGames: @D4_Studios @indiedevtracker Happy #ScreenshotSaturday! May your day be filled with inspirational #IndieGame conten… T.co

Jul 17 2022