Okay, so firstly here's a link to the interview with our team on TAKE Initiative:
And now let's get to the second thing, we took under consideration every little piece of feedback that we've received from players and implemented it in the game (although there are still a few things that need to be changed immediately), here's the changelog:
CHANGELOG wrote: ------------0.4.0-------------------
-New background: Mountains
-New enemy: Knight
-New enemy: Ape Warrior
-New enemy: Scare Guardian
-Remade graphic: Guard Captain
-Remade graphic: Scout
-Remade graphic: Trigoth Hunter
-Remade graphic: Priest
-Remade graphic: Master of Arms
-New cut-scene: after beating Priest
-Reworked Classic Mode
-Fixed Classic Mode bugs
-Three pot icons instead of first 3 scores in Classic Mode
-You can change profiles without restarting the game (right top corner in main menu)
-Fixed bug with 2 profiles with the same name
-Fixed bug with clicking 2 buttons at the same time (Close -> Pick)
-Not showing stars after beating the same enemy once again
-Changed the shape of Earth spell
-Changed the way you get mana, from smashing bottles you earn much less than before but you regenerate 1MP each turn
-Fixed jumping gems
-Lost battle gives you 20% EXP now
-You can't fight with a enemy with a grey mark now
-Balanced Strength, now melee (not magic) attacks deal normal damage
-Fixed bug with Windows XP
-Mana bottles spawn more rarely
-Notifications of dealt melee damage, spell damage, spell heal and mana earned
-Balanced Fire spell
-Fixed bugs with saving and profiles
-A LOT OF BALANCE
This update is only available in the pre-order version (to update the game just launch it on Desura), you can still try the old demo though:
or pre-order the game on Desura: