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Run For Cover is a mix between XCOM and FTL. You control a team of soldiers trying to escape enemy territory after a mission gone wrong. The team is chased by the enemy and forced to just keep moving. Tough choices are guaranteed. Think of turn-based battles in a procedurally generated world where the map is constantly expanded as you fight your way through it. Your soldiers gain experience with every step they take and unlock powerful abilities. The game is currently in early development and features a basic set of skills and multiple randomly generated areas.

Post news RSS Run for Cover - June Updates!

The month of June introduced a lot of exciting new features to the game. The settings menu lets you customize the sound mixing, your video options and your key bindings. Additionally, the game received a new enemy type, more weapons, AI rebels and a German localization.

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The game received multiple updates in June. Check out the video to find out what's new or take a deep dive into the change log:

Update #25


- added settings menu for video, audio and controls
- settings are stored and loaded
- reset button loads default values
- added 'End Turn' hotkey
- added a notification for customization options
- added button sounds
- added music in main menu

Update #26


- added a rusty shotgun and a rusty assault rifle
- added a new enemy type that uses stun grenades
- added an ambush event to the office area
- added German text localization to the game

Update #27


- improved lighting
- added a 'Police Station' area
- added friendly AI rebels that fight with you
- added more details to the city biome
- fixed a bug where crate destruction sounds would ignore sound settings
- fixed a bug where you could shoot a supply stash

Run For Cover is right now 25% off and available on Steam!

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