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Run Die Repeat is a game in development about running and dying. A lot. Retro-styled with 4-color, 8-bit graphics, full controller support (recommended even!) and a bit of twitchy gameplay! Developed in Unity, we hope to have it launched by the end of September 2017!

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Run Die Repeat - Tuesday Update 7

Run Die Repeat - Tuesday Update 7

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The biggest news for this update would have to be: DEMO TIME! Yes – that’s right! The Run Die Repeat demo went live last week!

Tuesday Update 6 | July 18th

Tuesday Update 6 | July 18th

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We’ve got three big things in this Update HATS! 19 LEVELS BUILT! DEMO COMING SOON!

Run Die Repeat | Tuesday update 5

Run Die Repeat | Tuesday update 5

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Much like the previous update, the majority of what happened in this update is behind the scenes - code improvements, refactoring, save/load functionality...

Tuesday - er... Thursday - Update 06 July 2017

Tuesday - er... Thursday - Update 06 July 2017

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Another Update for Run Die Repeat! This one covers stuff that's mostly "under the hood" but there's some show and tell even so =D

Run Die Repeat - Tuesday Update 3

Run Die Repeat - Tuesday Update 3

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Another big Tuesday Update! I'm sure one of these won't be so spectacular - but until then - let's ride that wave!

Run Die Repeat - Tuesday Update 2

Run Die Repeat - Tuesday Update 2

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First and foremost - we have a functional level select screen! This means that I will soon be able to offer the weekly stable builds of the game to our...

Tuesday Update 13 June 2017

Tuesday Update 13 June 2017

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My intention is to release steady news on the state of the development of Run Die Repeat every Tuesday, and this is Volume 1, Issue 1! (Here’s to hoping...

Run Die Repeat gets a facelift!

Run Die Repeat gets a facelift!

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I got kind of tired of seeing the same old prototype boxes over and over again on the walls of the game, so I decided it was high time that I actually...

Run Die Repeat - Devblog on Indie DB!

Run Die Repeat - Devblog on Indie DB!

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This is our first post about RDR on IndieDB - crossposted from our primary devblog at the official website.