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To understand what RuinValor is you must first gain knowledge of how it came to be. The roots of my desire to make video games can be traced back to Neverwinter Nights; while the singleplayer certainly leaves something to be desired the multiplayer was the jewel amongst the stone in my mind. Packed with a toolset editor, the ability to create, modify, and share worlds of your own is what interested me the most. Couple that with an in game Dungeon Master mode to enhance story telling for the hosts player base and what you obtain is a powerful set of tools that assist in maintaining interest in a game long after its initial release. I have long believed that if you put the proper tools in the hands of the people who make content ( modders and such ) the life of the game can be infinitely extended. game. Throughout the design process I have ensured the core concept for all systems put in place rely on the single factor of customization.

Post news Report RSS Game Update #8

It has been a bit since our last news post, but it has been worth it since we have a bunch of information to share. Dynamic shadows, Recreated Lighting, and two new employees.

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It has been a bit since our last news post, but it has been worth it since we have a bunch of information to share. Dynamic shadows, Recreated Lighting, and two new employees. Lets get right down to the business of it all:

New Shadow system
Mountainside

This is a picture of our dynamic shadow system. It works with all models, alpha's, and terrain. This process can be rather expensive in its current state but we do plan for optimization with settings down the road. For now it is an amazing sight to see with our current sky settings. In the bottom screenshot you will notice the mountains and tree line cast shadows together while the torch ( barley noticeable at this distance ) provides point lighting under the shadows.

Sky Settings
Sky Settings

We revamped the lighting of the day/night cycle and added in new clouds/stars for the sky rotation. This effect has created a truly artist feel that I think will be received well by most people. I still need to create the ability for the sky textures to change dynamically ( for rain and other things ), but I feel this is a great start.

In other news we have hired on a new musical director (, a new programmer ( LyGuy ), and a new artist ( Paul ). These people have been wonderful additions to the team thus far. Within the next couple of updates we should be showing off some more serious armor sets as well as videos related to combat and AI. Thank you for the interest in our game and as always let me know if you have any comments, questions, or concerns.

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e_Glyde
e_Glyde - - 331 comments

Very nice.

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riuthamus Author
riuthamus - - 149 comments

Thank you sir!

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Guest
Guest - - 689,333 comments

Looks beautiful as usual guys. Thanks for your hard work!

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riuthamus Author
riuthamus - - 149 comments

Thanks!

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mhughson
mhughson - - 72 comments

Looks really nice! First I've heard of the game. Can't wait to find out more!

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riuthamus Author
riuthamus - - 149 comments

Thanks, what more would you want to know? Just curious

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