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This is a minimalist Sokoban puzzle game & autosolver for Windows, OSX, Linux--all distros. It uses data in a format that is found on the internet, perhaps requiring a bit of editting. The beauty of this implementation is that it is fully OpenGL 3.3 core profile, and uses no OpenGL-deprecated functions. It has few embellishments, but it does have undo (u), restart (r), and setpoint (z) functions. Each data file has several "levels". The next (n) and previous (p) keys move between levels. Bigger (b) and smaller (s) keys help you adjust the size of the window. The (left-shift) and (right-shift) keys move you to the previous or next puzzle files. To move the "pusher" use the arrow keys. The objective is to push all the movable objects onto their targets.

Description

This is a minimalistic version of the Sokoban puzzle game with 3 external solvers, and three embedded auto-solvers. It has undo (u), restart (r), and setpoint (z) functions. Each data file has several "levels". The next (n) and previous (p) keys move between levels. Bigger (+) and smaller (-) keys on the numeric keypad help you adjust the size of the window. The (left-shift) and (right-shift) keys move you to the previous or next puzzle files. To move the "pusher" use the arrow keys, or WASD keys. The objective is to push all the movable objects onto their targets. And now the (=)-key triggers an embedded solver that helps you when you get stuck. The proper command to extract the archive and maintain the directory structure is "7z x filename".

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RufasSok
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