This is a minimalist Sokoban puzzle game & autosolver for Windows, OSX, Linux--all distros. It uses data in a format that is found on the internet, perhaps requiring a bit of editting. The beauty of this implementation is that it is fully OpenGL 3.3 core profile, and uses no OpenGL-deprecated functions. It has few embellishments, but it does have undo (u), restart (r), and setpoint (z) functions. Each data file has several "levels". The next (n) and previous (p) keys move between levels. Bigger (b) and smaller (s) keys help you adjust the size of the window. The (left-shift) and (right-shift) keys move you to the previous or next puzzle files. To move the "pusher" use the arrow keys. The objective is to push all the movable objects onto their targets.
This is a minimalistic version of the Sokoban puzzle game with 3 external solvers, and three embedded auto-solvers. It has undo (u), restart (r), and...
**ver 2.2.5 -- 4jul17** * Updated linux scripts to use a) SFML v2.4.2; b) AdaCore 2017; * Added linux script lcmp16.sh for AdaCore 2016 and earlier; ...
**v2.2.4 - 23apr17** * Puzzle files are now sorted alphabetically for intuitive navigation. * An autosolver is now embedded within this application so...
**v2.2.3 - 18apr17** * Now saves the complete game state on exit so that your progress through the levels of each puzzle file will be preserved. * Also...
**v2.2.2 - 9apr17** * Improved error checking in shader package; * Removed OpenGL-deprecated functions that could cause aborts; * Revised directory structure...
This is a minimalistic version of the Sokoban puzzle game. It uses data in a format that is found on the internet, perhaps requiring a bit of editting...
This is a minimalistic version of the Sokoban puzzle game. It uses data in a format that is found on the internet, perhaps requiring a bit of editting...