• Register

In brief, this game is a Hardcore Roguelike in first person with a voxel graphics. And whats important – one third of the game is already done which is of course a good news. Another good news is that the game has a bunch of unique features:

Random generation of levels, rooms, objects and everything else.
Voxel graphics and the dark dungeon atmosphere.
Several branches of character «leveling up».
Unique combat system.
Crossbows in each hand – cool!
A lot of enemies and items.
Deadly traps - watch your steps!
Character damage systems: burns, bleedings, fractures – you're in trouble!
Many hidden secrets.
Barter system - in a dark damp dungeon nobody needs your shiny coins.

Now, when we are out of good news, we can talk about everything else.

Random level generation is not optimized yet, but we have a plan to speed up its loading time and improve it. On the other hand it looks natural and we were able to avoid unnecessary empty corridors meaning that rooms are connected realistically.

Though the game has a voxel graphics with this its "voxel special" characteristics end, there is no destructions and minimalism which are typical to this style, moreover it does not affect the optimization of the game in a good way, but rather on the contrary, as the engine and render method chosen by us due to inexperience negatively affected optimization. Nevertheless it turned out unusual or ,at least, it works.

Many of the character's skills may be unbalanced and we plan to increase the number of «levels up» to approximately 15. But at least tried to make abilities different, and even all passive skills have distinguishable effects.

The battle system is really unique. Each attack should be accurate and charged but we're not sure how good this decision actually is.

Of course you can hold crossbows in each hand but it will not work with the melee weapons. Although in this case it will be possible to choose between shield, two-handed weapon or, for example, sword and wand.

There is enough enemies and objects to fill the existing 3 floors, but in the future we will plan to increase the number by 4 times.

There is not a lot of types of traps, but they can be deactivated, so that they won’t brake your bones.

We think that the system of character damage added some hardcore to the game, in some places maybe even too much, however, this is yet to be balanced.

Number of secrets, honestly is not that big, but maybe you just didn’t search carefully enough.

Barter system also seemed appropriate in the realities of survival in a dungeon, there aren’t many problems, except, maybe, high prices.

Hardcore is a subjective matter, we think that the game is quite hard, but maybe you are that good that you will not find it challenging - good luck.

Be careful – mushrooms nearby!

We spend one and half year making this and our budget only consisted of teabags. We worked on this in training purposes and because we enjoyed the process. But know we're tired and planning to stop at this point.

But we still have many things to add:
1) Saves
2) Improved gameplay balance
3) Optimization
4) Map
5) Contents:
- 2 other types of floors (not only castle basement)
- 6 floors
- About 120 rooms
- About 20 enemies
- 2 bosses
- 15 character levels
- More items
6) More game difficulties

In addition:
1) Quests
2) Achievements that allow you to unlock new content
3) Random bosses
4) Some kind of a story
5) Advanced level generation system with better logical structure
6) More appropriate and high-quality music

If you think that project has a future, and want more, visit our steam concept page and let us now what you think.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Embed Buttons

To promote rooMaze and grow its popularity (top games), use the embed code provided on your homepage, blog, forums and elsewhere you desire. Or try our widget.

Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
rooMaze alpha 0.1

rooMaze alpha 0.1

Demo 1 comment

First rooMaze alpha 0.1, with completed 3 levels that you can try.


This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
No Turning Back

No Turning Back


No Turning Back is a retro pixel art game with modern roguelike elements, everytime you play it's an entirely new experience, the way npc's treat you...

Ash of Gods: Redemption

Ash of Gods: Redemption


Ash of Gods is а multi-genre project that features most of the typical elements of a visual novel, tactical turn-based role-playing game and card strategy...

The Weaponographist

The Weaponographist


“Charity is for the weak.” Or so thought world-famous demon hunter Doug McGrave, until he met the witch outside the mysterious town of Hellside. Now...

Fallen Threats

Fallen Threats


Explore a random dungeon generated, pick up loot, level up, fight enemies and bosses, buy new swords, go deeper and use your abilities. How long will...

Darkest Dungeon

Darkest Dungeon


Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed...

Tales of Maj'Eyal

Tales of Maj'Eyal


Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes...

Follow Report Profile
Send Message
Release date
Game watch
Community Rating



0 votes submitted.

You Say


Ratings closed.

Single Player
710 (3 today)
Last Update
1 member