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A Roman gladiator after losing his life in combat finds himself trapped in an unknown dungeon, where, accompanied by his fallen companions, he will defeat and dominate the countless enemies in his path in order to reach the dungeon’s exit. ROMA INMORTUUS will be a 3D single player game, developed for Windows, focused on fighting against clusters of enemies and ability management.

Post news Report RSS Devlog 7 – Animations and Implementation

Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist focused on making the animations for the player attack and the Trident companion attack. The programmer also implemented this same animation in Unreal

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The Player Attack Animation.

The artist has made some animations on Maya and the first one was the Player's attack.

GladAttack1Gif


The Trident Attack Animations.

The artist also created the animations for the AI companion, this is how they look.

TridAttack


This is the second attack animation for the Trident companion.

TridAttack2Gif


Player Attack Animation Implementation.

As said before, the programmer implemented the animation done by the artist to see their effect in game. See it for yourself right below!

PlayerAttack knockback


And this concludes this week article. Don't forget to leave a comment below with your opinion. Make sure to follow us on our social media, such as our Facebook. Stay tuned for more development updates next week!

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