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Enjoy the nostalgia of retro games from the 80's and 90's? Enjoy playing team-based games with your friends and family? Well, then we have a game for you! Rolo Polo! In Rolo Polo, explore maps to defeat bosses and find powerful items to destroy your enemy's base. Don't forget to guard your base in the heat of battle, or your enemy will destroy you. Rolo Polo is a Free-to-Play game! Rolo Polo combines the adventure qualities from Mario Bros. with the competitive MOBA-style gameplay of League of Legends. MOBA games have the tendency to be toxic, but Rolo Polo will be a clean, family friendly MOBA. (MAC version still unstable)

Post news Report RSS Hiatus Over!

Back from our move! We are starting development again in a new direction.

Posted by on

Hi all,

We are back from our hiatus from moving and resuming work on Rolo Polo. A few things we learned along the way. The infrastructure for creating a WAN (Wide Area Networking) game was much more involved then first thought. Also our gaming engine (Unity) underwent some major changes.

With these two factors as play we are moving our first project to a single player, dynamically generated single player game in the setting of Rolo Polo. This first game will feature Roland on a quest to find his old friend the mage Rolo. (More on the story to come).

Current Objectives

- Create world tiling tool for Unity (that will allow nav-meshes)

- Create world creator scripts to dynamically generate the worlds. (I have done proof of concepts already so I know I can do this)

- Finalize game meta and collectibles


A couple of major change! 360 control. (assuming you have a game controller)

Also level systems will now have some impact on damage done. (Still working out the balancing system for that.)


Thank you for your patience and please keep an eye out for concept art and other goodies.

Sincerely,

Carpe Noctem Coding

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