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Rogue Tap is an 2D ARPG in a roguelike package. The player crawls through procedurally generated dungeons in the recognizable roguelike mechanic. However, battles require real-time player action to survive.

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Fishing is live!

RogueTap can now spawn fishing ponds in the procedurally generated dungeons. If you find a fishing pond, you can cast a line and try to catch some taste fish!

Gameplay

Here is a video of the gameplay:

Implementation

The implementation of the schooling AI (a custom Boids implementation), and the water effect can be found here: Reactive Fish Schooling AI

Skill Upgrades Implemented

Skill Upgrades Implemented

Feature 1 comment

Rogue Tap now includes skill upgrades. An upgraded skill replaces the original and adds new properties. They are unlocked after the player uses the base...

Rogue Tap Alpha Release

Rogue Tap Alpha Release

Feature

Rogue Tap is a 2D ARPG in a roguelike package. We have recently released an Alpha version to get feedback on the mechanics and style.

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Rogue Tap Windows Beta V2 Release

Rogue Tap Windows Beta V2 Release

Full Version

This is an updated Beta V2 release for the Windows platform. The Aged class is now available. Fishing added! Fish for food. It include keyboard (WASD...

Rogue Tap Alpha Release - Windows 32bit standalone

Rogue Tap Alpha Release - Windows 32bit standalone

Full Version

This is an Alpha release of Rogue Tap for the Windows platform. It includes the first 3 depths and finished with the Mucus Boss.

Comments
Guest
Guest

why the heck is the icon, a Minecraft iron sword?? XDDDD

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magachs
magachs

True. I trust that the icon is just a placeholder, isn't it?

Reply Good karma Bad karma+1 vote
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Rogue Tap
Platforms
Windows, Mac, Linux, iOS, Android
Developer & Publisher
Babagazeus
Engine
Unity
Contact
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Homepage
Babagazeus.com
Release date
Game watch
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Style
Genre
Roguelike
Theme
Medieval
Players
Single Player
Project
Indie
Twitter

Latest tweets from @babagazeus

How RogueTap implemented responsive schooling fish: Babagazeus.com #unity3d #indiedev #indiegame #boids

Nov 2 2016

Generating Weight Ranges in Unity Babagazeus.com #unitydev #unity3d #indiedev #gamedev

Apr 5 2016

Add a "name" field to your serializable classes, and Unity will use that value in the inspector. #unitytips #gamedev T.co

Apr 5 2016

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Rogue Tap
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Articles
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