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Rocket Shipment is a tricky physics based rocketship delivery game with an integrated level editor.

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Releasing my game after more than 2 years of development

Releasing my game after more than 2 years of development

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I embarked on a huge journey when starting to make this game in August 2018. This is a summary of the things I learned.

Release date has been set!

Release date has been set!

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The date is set and the rocket is ready! Rocket Shipment will be launching into Early Access on January 15 2021! With only a few weeks to go, I'm super...

Devlog #028: Preparing for the Steam Game Festival

Devlog #028: Preparing for the Steam Game Festival

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Yes! The 7th of October the official demo will be released on Steam! Read all about the latest developments here!

Pre-alpha demo release!

Pre-alpha demo release!

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It's a pre-alpha demo, so there's still heavy development going on, still you should come play! Read here where you can get your copy!

Devlog #013:Flags, Errors and Crate detection

Devlog #013:Flags, Errors and Crate detection

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The last month I've made a lot of progress. Read all about it!

Devlog #012:Under the hood stuff

Devlog #012:Under the hood stuff

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An update about my work on the game for the last 2 weeks

Devlog #011:Playtest your levels

Devlog #011:Playtest your levels

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I'm making nice progress with the level designer. Players will be able to create their own levels next to the base game. Read more to find out what else...

Devlog #010: Level designer and other updates

Devlog #010: Level designer and other updates

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Working on a level designer, game logs, scaling. So much to tell you!

Devlog #009: Options screen done!

Devlog #009: Options screen done!

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Finally the basic options screen is done! These are my last implementations.

Devlog #008: Let there be music!

Devlog #008: Let there be music!

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I'm proud to present you a snippet of one of the official Rocket Shipment tracks!

Devlog #007: Resolutions

Devlog #007: Resolutions

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It's a hell of a job, but I think I finally got the resolution settings working.

Devlog #006: XOR-encryption and how it works

Devlog #006: XOR-encryption and how it works

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I always thought encryption was a beast of complexity, but XOR-encryption is not so bad. Read about my latest developments and learn about XOR-encryption...

Devlog #005: Options options options

Devlog #005: Options options options

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Constructing UI and and Options menu is no easy task. Especially when making everything from scratch... Here's my progress!

Devlog #004: GUI and localization

Devlog #004: GUI and localization

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Start and options menu, localization. It's a lot of work and feels like only a little progress. Here's an update of what I've been doing the past week.

My experience so far programming a game from scratch

My experience so far programming a game from scratch

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Building your own engine is not the choice for everyone. This is my take on doing it and why I love it.

Devlog #003: Start menu with localization

Devlog #003: Start menu with localization

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Working on the start menu with localization! I'm very happy with this result and have learned a lot in the process. Next step is adding a credits button...

Devlog #002: Title improvement

Devlog #002: Title improvement

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My 3rd attempt for a title graphic after some feedback. I'm very happy with the result!

Devlog #001

Devlog #001

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A short history of this project and where to find older stuff.