Rocket Shipment is a tricky physics based rocketship delivery game with an integrated level editor.
I embarked on a huge journey when starting to make this game in August 2018. This is a summary of the things I learned.
releasing my game after more than 2 years of development
The date is set and the rocket is ready! Rocket Shipment will be launching into Early Access on January 15 2021! With only a few weeks to go, I'm super...
release date has been set!
Yes! The 7th of October the official demo will be released on Steam! Read all about the latest developments here!
devlog #028: preparing for the steam game festival
It's a pre-alpha demo, so there's still heavy development going on, still you should come play! Read here where you can get your copy!
pre-alpha demo release!
The last month I've made a lot of progress. Read all about it!
devlog #013:flags, errors and crate detection
An update about my work on the game for the last 2 weeks
devlog #012:under the hood stuff
I'm making nice progress with the level designer. Players will be able to create their own levels next to the base game. Read more to find out what else...
devlog #011:playtest your levels
Working on a level designer, game logs, scaling. So much to tell you!
devlog #010: level designer and other updates
Finally the basic options screen is done! These are my last implementations.
devlog #009: options screen done!
I'm proud to present you a snippet of one of the official Rocket Shipment tracks!
devlog #008: let there be music!
It's a hell of a job, but I think I finally got the resolution settings working.
devlog #007: resolutions
I always thought encryption was a beast of complexity, but XOR-encryption is not so bad. Read about my latest developments and learn about XOR-encryption...
devlog #006: xor-encryption and how it works
Constructing UI and and Options menu is no easy task. Especially when making everything from scratch... Here's my progress!
devlog #005: options options options
Start and options menu, localization. It's a lot of work and feels like only a little progress. Here's an update of what I've been doing the past week.
devlog #004: gui and localization
Building your own engine is not the choice for everyone. This is my take on doing it and why I love it.
my experience so far programming a game from scratch
Working on the start menu with localization! I'm very happy with this result and have learned a lot in the process. Next step is adding a credits button...
devlog #003: start menu with localization
My 3rd attempt for a title graphic after some feedback. I'm very happy with the result!
devlog #002: title improvement
No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available. Post news and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.