The greatest “giant rocks rolling through historical/artistic ages” tower defense game is back with Rock of Ages II: Bigger and Boulder. Just like the title says, Bigger and Boulder cranks up the surrealism and gameplay with to be, well… BIGGER AND BOULDER. With an emphasis on the chaotic new 2-vs-2 multiplayer, new time periods, and improved graphics, physics, and destructibility powered by Unreal Engine 4, players will need to be ready for some intense rocking and rolling.
Awesome destructible dynamics with our Gunpowder Boulder in this blog post.
rock of ages 2: bigger & boulder [dev blog #15] - gunpowder boulder review
Impressionist real-time rendering with Unreal Engine 4.
rock of ages 2: bigger & boulder [dev blog #14] - impressionist art in roa2, using unreal engine 4
360° firepower! Da Vinci's impressive fighting vehicle in our latest blog post.
rock of ages 2: bigger & boulder [dev blog #13] - unit review: da vinci tank
Looking for more insight on Rock of Ages 2 maps? Check out our new Renaissance ramp-tastic level.
rock of ages 2: bigger & boulder [dev blog #12] - level comparison: bologna vs l'aquila
Welcome to the latest 'behind the scenes' update where we've prepared a special treat for those interested in the music developments of the sequel.
rock of ages 2: main theme - piano
This time we'll be looking at how we've redesigned one of the most characteristic levels from the first game and re-imagined it for the sequel.
rock of ages 2: bigger & boulder [dev blog #11] - level comparison: scotland vs wallachia
The Battleship is back in Rock of Ages 2! Check out the changes in this latest blog post.
rock of ages 2: bigger & boulder [dev blog #10] - unit review: the battleship
No GPS required in Rock of Ages 2: Bigger & Boulder. Path to enemy castle is easy! More directions here.
rock of ages 2: bigger & boulder [dev blog #9] - navigation cues
In this entry we will be talking about the Balloon Boulders.
rock of ages 2: bigger & boulder [dev blog #8] - the balloon boulders!
In this blog post we talk about new strategic choices players need to make when assembling their army.
rock of ages 2: bigger & boulder [dev blog #7] - the unit roster
Today we are sharing the design process for Medusa's Boulder.
rock of ages 2: bigger & boulder [dev blog #6] - rockin designs: the medusa boulder
In this entry Carlos Bordeu talks about a new boulder AI navigation system in RoA 2.
rock of ages 2: bigger & boulder [dev blog #5] - navigating levels: the boulder ai design
In this second developer post where we look at the changes made to defensive units we'll be evaluating the cow to see how it has transitioned to the new...
rock of ages 2: bigger & boulder [dev blog #4 + poll] - unit review: cows
In this entry we'll be talking about how we strive to achieve a more authentic look and feel for the levels that are set in the Greek art period.
rock of ages 2 [dev blog #3] - first look at the greek art style in roa 2
Continuing our development posts, on this occasion we'll be looking at the catapult and inspect what tweaks and changes have been applied to the basic...
rock of ages 2 [dev blog #2] - unit review: the catapult
In this first entry we'd like to talk about the ability to personalize your team through colors and banner icons.
rock of ages 2 [dev blog #1] - personalizing your army
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