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Robothorium is a futuristic tactical RPG combining rogue like gameplay and turn-based combat. Lead a robotic uprising by playing the AI, choose your allies by taking decisions and manage your team of robots to free them from the Human domination. Get the best items for your characters and specialize them through their talent trees to succeed in an advanced combat system!

Post news Report RSS Robothorium puts players in the role of Skynet, 7th june on Steam

Robothorium, the Roguelike RPG with turn-based fights reaches early access on 7th June 2018.

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Robothorium


Robothorium is a futuristic turn-based, Rogue-like RPG, where all your choices will have a direct impact on your revolution against Humankind.

We are reaching Early Access on Steam on 7th June 2018

Steam Page: Store.steampowered.com


Features:

  • Lead your own robotic revolution:

Your uprising will be unique! Each of your choices will impact random generation and the next missions! They will also change your relations with the 5 different factions present in the game.

  • Turn-based fights:

Develop your strategy with 10 classes of robots, each one having its own synergies. Face plenty of enemies designed with unique mechanics and defeat the BreakTech enterprise!

  • Manage your troop of robots:

Choose your allies and manage your reserve of robots. Craft and gather powerful items, upgrade your talents and give your support to demonstrations all around the world!

  • Online multiplayer:

Face other players and prepare your response by customizing your AI!

Why are we doing an Early Access?

In its current state, the concept and mechanics are definitely far enough along to give the community a good idea about what we want to do with this Robothorium. However it’s still early enough for us to catch any mistakes that we might have made, or to take on board new concepts and propositions. This is why we think now is the right time to be part of Early Access.

In this way the community can be involved the sooner. The game has an original concept mixing RPG and Rogue-like, however it implies a lot of balancing because of the procedural generation.

Fresh perspectives from what we hope will be a bunch of qualified and implicated players. That’s how we take a step back and improve our game, beyond what we could have done all alone in our studio.

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