Welcome aboard AIs,
It’s time for our 7th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind.
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Summary of the Early Access:
Our goal for the Early Access of Robothorium is to constantly upgrade our game, to create the best dungeon crawler RPG for you(at least we hope ^^). This is why we are listening a lot to your feedbacks and then adapt the game after taking them in count. Moreover, we try to add new features every 1 or 2 weeks!!!
We’ve pushed a lot of new things in Robothorium this summer, so it’s time to do a little summary of what we’ve done so far.
- The S.O.N.G. is joining the uprising
The S.O.N.G. is a really tanky robot and his whole gameplay is based on the Overload:
He can increase and decrease the Overload of his team mates or his enemies and has powerful supporting skills based on his Overload bar.
- New mission for Sarah and first boss
You will now discover the story of Sarah and infiltrate the most secret laboratory of Breaktech in order to find the truth behind some mysterious missings.
- New factions missions available
CyberRights and Biothorium second missions are now playable.
- New environment available
You have now access to the Ghetto, The city by night.
- Twitch votes
You can let your community choose and vote for special actions.
- Hardcore difficulty
You can now choose the “Revolution” difficulty. This mode is more challenging, enemies are stronger and security is enhanced.
Oh, and one more thing. If your robots are destroyed, you lose them forever. You can’t bring them back to your base and repair them… THEY ARE DEAD!!!
- A lot of bug fixes and balancing
Interview of Mathieu, the artistic director
Introduce yourself, what are you doing on Robothorium?
Ooh hi!! I’m Mathieu, 28 years old and I’m the artistic director on Robothorium.
I’m doing most of the visuals: sprites, animations, videos…
If you want to see more about my work, here is my Art Station
What softwares are you using?
I’m mostly using Photoshop for my illustrations and for the animations in game I’m using Anima2d from Unity. Since they have implemented this tool directly in Unity it’s a game changer for me. I’m saving so much time.
It’s a type of animation which is like puppets. You create meshes and bones on your character and you animate it by polarization.
By the way, the trailer and teaser have been made directly on Unity too, with Anima2D for the animation and Adobe Premiere for the cut.
What were your experiences before this project?
I am a self-taught artist, I worked on some mobile games and I did a lot of personal project that did not really succeed… but hey, that brought me a lot of experiences!!!
What are your favorite games?
I love RPG games, so of course The Witcher 3. But at the same time, I like to pew pew, so Rainbow Six Siege, Broforce, Day of infamy, Quake, Doom, etc.
Indies are love n°2:
We have a special channel on our Discord call “Other-games” where we talk about an indie games and games (but mostly indies^^).
Each saturday we are doing a giveaway of Steam key from indie studios that we love and you will have a chance to win it for it by joining us.
Share with us indie games that you are playing or that you like and if we love it too, it will be selected for a future giveaway.
This week it’s Machiavillain:
Machiavillain is an evil mansion management and strategy game, inspired by Dungeon Keeper, Prison Architect and all the horror movie clichés! Build your own manor, raise your monsters, set up your traps, and exterminate your victims. But to gain reputation you’ll have to slay by the horror movie rules!
That’s all for now. We will be back soon to share with you our progression on Robothorium.
The Golbinz Team