This is the game file itself. Don't forget to use Parsec to play with friends.
Alpha Devlog:
Changes for this week: After receiving feedback the general consensus is the controls seem to be unclear and hard to understand in the early version. Therefore we have added a test run scene where players could get familiar as well as UI button guides to help ease players into the controls.
We have added an explosive end once one robot goes down as players tend to feel the ending to be anticlimactic or even confusing. Now you are sure to win in style.
Nerfs and Buffs: Overall the sword seems too weak at the moment as deflecting missiles with it seems generally too difficult. In response, we have enhanced the hit range of the sword to better reflect its animation, as well as making deflecting easier. In order to keep it from being a simple spamming weapon, we have added a cooldown to the sword.
We want firing missiles to be a burst fire occasion and not have players simply hoard a load of them and afterwards just killing their opponent in one rapid fire session, so we have added a missile cap.
Other changes include bug fixes for robot falling over as well as some other minor bugs and visual changes.
Our Goals in following weeks: Depends on you! Be sure to leave helpful feedback or criticism you feel our games tend to fall short in and we will consider changing it based on your opinion! Mainly we are looking to add cool new content or to polish the current mechanics in order to improve player experience, as we are currently satisfied with our base game concept.
- Best Friends For Life Student Development Team
For this week, we have overall received a lot of helpful feedback, and we intend on addressing them one by one in the following blog. Thank you for all of your help and we hope that these changes would improve your gaming experience with us.
Stay a while and learn:
Although we have attempted to flesh out an intuitive tutorial in the previous release, it seems players are still generally getting confused, as well as even irritated by the tutorial. We have thus completely revamped the tutorial to not only be interactive and intuitive, but also give a little background to the situation.
Goodbye, Pirate Bot:
Although we loved working on and bringing you the cool sword (cutlass?), to be quite frank, bringing a sword just didn’t seem to be the best idea in a missile fight. The sword almost always seemed niche and players were incentivized to face each other and showdown with missiles. We are sad to see it go, but the sword has been removed from the robot functions.
Don’t worry righty, I am your shield:
In replacement of the sword, we have replaced it instead with a shield which would now cover the whole front of the robot, it could also deflect missiles, but runs out of energy quickly, so use it wisely. The shield could also bash when double tapped, giving a hefty boost as well as stunning whoever dares to stand in its way.
Very High Paced, Much Wow
We have removed the invincibility frames to provide a more high octane experience, which would hopefully make your missile spams feel even better. In addition, we’ve added health packs on the map to hopefully incentivize players to experience traversing the map.Oh, did I also mention you can destroy buildings now? Yeah, that’s a thing.
A Whole New World, A Whole New Different Set of Sounds:
We have added much more details to the world and made the aesthetic feel much more united and in tone, adding to that we also have added a whole bunch of sound effects and bgm so you can feel more in the heat of the action.
Forget it Jake, it’s minor changes:
- We have limited spawning of missiles so they don’t fill the map
- Missile pickups look more pleasing to the eyes
- Flipped over robots now recover more consistently and easier.
Next Time on DevLogZ:
We hope to tune the games even more not simply in terms of graphics, but also make both pilots of the robot feel equal in importance. We also intend on implementing a multiple round system. We ran into a lot of trouble trying to integrate Parsec perfectly this week, and in consideration of our member’s mental health, we intend to push it to next week instead. We hope you can keep sharing your valuable input, and we can all make this game the best it can be.
- Best Friends For Life Student Development Team