A 2D combat-centric platforming adventure set aboard a massive starship containing a planet.
Robo's got a new look! The artist has given him much more color along with the rest of the Fortress.
robo's new look
A huge milestone for Zarnok Fortress, the Alpha has gone live to Backers! Take a peek at Alpha game-play and learn a bit about the inspirations for the...
devlog #15: alpha live
The long-promised overview of this special mode in the Demo and the design principles for all levels in Zarnok Fortress
devlog #14: new game plus
Rejoice Duelshock users, Demo V5 allows you to select DPad for movement! Plus MUCH more COLOR and special effects!
devlog #13: demo v5: chromatic
Demo V4 brings some big changes but none larger than brand new difficulty choices, none more difficult that Hardcore! Challenge yourself to get through...
devlog #12: demo v4: hardcore mode is here!
Robo's World: The Zarnok Fortress is now on Steam Greenlight! Play the Demo featuring the Main Game, Challenge Mode, and New Game Plus!
devlog #11: demo live!
The current menu of Zarnok Fortress; Accessible, readable, and simple. At least, I think so. What do you want easy access to?
devlog #10; face to face with the interface
A look at how Speedrunning will work in Zarnok Fortress from control schemes to level layouts and beyond.
weekly devlog #9; get your speedrun on
Changes based on feedback from the obvious to not-so-obvious.
weekly devlog #8
Hard Light, Glass Light, Terminals and Power Conduits.
weekly devlog #7
Breaking ground on making levels! Read about the tutorial I designed that I already have to scrap and remake.
weekly devlog #6
Zarnok Fortress is a platforming game, so it's high time I added Pipes. Because, you know, Mario. Eh.
weekly devlog #5
Launch Pads, UI and a bit more in-depth information on the destruction and repair of Zarnok Robots.
weekly devlog #4
Everything to do with Compact Mode! Spring Jump, Ground Pound, and damage resistance, plus improvements to the Sentry.
weekly devlog #3
Grenade targeting arcs, animation updates, and the beginnings of Zarnok AI
weekly devlog #2
Kickstarting an Indie "Majora's Mask cross Mega Man" game; Robo's World is a 2D Action-Platformer with moment to moment Mega Man style game-play with...
robo's world: the zarnok fortress now on kickstarter
DEM03 is here at long last! Features include multiplayer, a new music track, revised enemy AI, a minigame, revised difficulty settings and numerous other...
robo’s report april 2010
Some general upgrades to the engine of the game, and a new lighting system are at the forefront of new additions this month.
robo’s report march 2010
Updates as of January 2010, including a remade health system, a huge update to the melee and context system and even some upcoming cryptic messages!
robo's report february 2010
Updates as of January 2010, including a new enemy, an upgrade to Game Maker 8 and future release dates.
robo's report january 2010
The first minigame of Robo's World Ammo Scramble is playable just in time for the new year!
robo's world ammo scramble online!
A reprogrammed enemy, new music track, updated graphics, a lot has happened since I was last online!
updates as of october 25 2009
The Zarnok Advanced Armored Forces or ZAAF are responsible for creating some of the most technologically advanced and heavily armored enemies that you...
debut of the zarnok advanced armored forces
Here is a plot synopsis of Robo's World 3! Find out just who these "Zarnok" robots are, what they are planning to do and most importantly why they must...
robo's world 3 plot synopsis
...and Robo's World production is slowed to all but a halt. :(
my computer is dieing...
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