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Roast Party is an online party game that you can play with your friends! The goal of Roast Party is to write creative roasts on the pictures submitted by other players. After roasts are submitted players will then vote on their favorite roasts anonymously. The player with the most votes wins! Make sure to upload a funny picture of yourself to ensure a fun time!

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Steam Beta Feedback (Games : Roast Party : Forum : Steam Beta : Steam Beta Feedback) Locked
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Nov 22 2019 Anchor

We are completely revamping the visuals for the official release next month! So please focus feedback on how to improve the game's mechanics! What new game modes could we add? We features would you like added to the game?

If you'd like a chance to have your name in the credits you can visit Roastpartygame.com to submit roast prompts that may be included in the game!

Nov 22 2019 Anchor

Hello,

so, when i tried to create a public game, it just automatically filled up all the Player spaces with myself. Then i was in the Lobby 10 times and i also couldnt remove the other 9 of me. I dont think that should be like that-

Nov 22 2019 Anchor

Interesting. Could you launch the game and let me know if it happens again?

Nov 22 2019 Anchor

Sure, wait a second.

EDIT:

Yes, it happened again.

EDIT 2.0:

Also, if i press on "cancel game" in that Situation, Nothing happens

Okay so this is the whole log file:

Mono path[0] = 'I:/SteamLibrary/steamapps/common/Roast Party/RoastPartyDemo_Data/Managed'
Mono config path = 'I:/SteamLibrary/steamapps/common/Roast Party/MonoBleedingEdge/etc'
PlayerConnection initialized from I:/SteamLibrary/steamapps/common/Roast Party/RoastPartyDemo_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55096
Multi-casting "[IP] 192.168.2.118 [Port] 55096 [Flags] 3 [Guid] 1060995075 [EditorId] 2856676665 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-28HHSLV) [Debug] 1 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55096]...
Timed out. Continuing without host connection.
Started listening to [0.0.0.0:55096]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56075
PlayerConnection already initialized - listening to [0.0.0.0:55096]
Initialize engine version: 2018.3.0f2 (6e9a27477296)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon R9 200 Series (ID=0x6810)
Vendor:
VRAM: 2028 MB
Driver: 26.20.13001.50005
Begin MonoManager ReloadAssembly
- Completed reload, in 0.233 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.978700 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.324500 ms
System memory in use before: 85.8 MB.
System memory in use after: 85.9 MB.

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1232.
Total: 1.459200 ms (FindLiveObjects: 0.533200 ms CreateObjectMapping: 0.030300 ms MarkObjects: 0.852400 ms DeleteObjects: 0.042600 ms)

SteamName: Flakii the 4th Techie SteamID: 76561198124010085
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
menu_manager:Start()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

VERSION ID VALID
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WebCheckVersion>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

IndexOutOfRangeException: Index was outside the bounds of the array.
at database_manager.fillPlayerSlots () [0x0002e] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at database_manager+<UpdateLobbyDataByID>d__29.MoveNext () [0x000bc] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9b3b6573bfb64614aa7ee01c0905dc79>:0

(Filename: <39a37ed3be4b4183b18cfefccf88f9cb> Line: 0)

success
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<KickPlayer>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Flakii the 4th has been kicked!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<KickPlayer>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

IndexOutOfRangeException: Index was outside the bounds of the array.
at database_manager.fillPlayerSlots () [0x0002e] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at database_manager+<KickPlayer>d__42.MoveNext () [0x00188] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9b3b6573bfb64614aa7ee01c0905dc79>:0

(Filename: <39a37ed3be4b4183b18cfefccf88f9cb> Line: 0)

success
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<KickPlayer>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Flakii the 4th has been kicked!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<KickPlayer>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

IndexOutOfRangeException: Index was outside the bounds of the array.
at database_manager.fillPlayerSlots () [0x0002e] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at database_manager+<KickPlayer>d__42.MoveNext () [0x00188] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9b3b6573bfb64614aa7ee01c0905dc79>:0

(Filename: <39a37ed3be4b4183b18cfefccf88f9cb> Line: 0)

success
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<KickPlayer>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Flakii the 4th has been kicked!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<KickPlayer>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

IndexOutOfRangeException: Index was outside the bounds of the array.
at database_manager.fillPlayerSlots () [0x0002e] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at database_manager+<KickPlayer>d__42.MoveNext () [0x00188] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9b3b6573bfb64614aa7ee01c0905dc79>:0

(Filename: <39a37ed3be4b4183b18cfefccf88f9cb> Line: 0)

success
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<KickPlayer>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Flakii the 4th has been kicked!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<KickPlayer>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

IndexOutOfRangeException: Index was outside the bounds of the array.
at database_manager.fillPlayerSlots () [0x0002e] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at database_manager+<KickPlayer>d__42.MoveNext () [0x00188] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9b3b6573bfb64614aa7ee01c0905dc79>:0

(Filename: <39a37ed3be4b4183b18cfefccf88f9cb> Line: 0)

Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Edited by: Flakii

Nov 23 2019 Anchor

Thank you for your bug report! I'm able to reproduce the bug on my end now and I should have this resolved in the next day or so.

This bug has been resolved. It was an issue with the database. Thank you so much for your bug report!

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