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Roadwarden is an illustrated text-based RPG in which you explore and change a hostile, grim realm.

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Improving The Basics - Roadwarden Devlog

Improving The Basics - Roadwarden Devlog

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On the updated visuals, improved UI, new tools for the players, and quality-of-life additions.

Invisible Milestones - Roadwarden Devlog

Invisible Milestones - Roadwarden Devlog

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On the reworked character goals, the new road, small updates, and more.

New Demo Version Is Now Available

New Demo Version Is Now Available

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The Roadwarden's Demo has been updated to 0.7.1 version. Unless some major mistakes were overlooked, it's very likely the final version of the opening...

Taking A Fresh Look - Roadwarden Devlog

Taking A Fresh Look - Roadwarden Devlog

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New notifications, clock, font, an updated world map, and more.

Buried In Words - Roadwarden Devlog

Buried In Words - Roadwarden Devlog

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On the new font, the updated armor system, map updates and more.

The New Chapter: About Steam, Demo and Others - Roadwarden Devlog

The New Chapter: About Steam, Demo and Others - Roadwarden Devlog

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As you may know, pretty much the entire development of the game, aside of music, was in my hands. Thankfully, the game now has a publisher. Assemble Entertainment...

Pushing Through The Second Chapter - Roadwarden Devlog

Pushing Through The Second Chapter - Roadwarden Devlog

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The development of Rodawarden is not fully focused on writing new dialogues and quests. There are many details related to the interface and general design...

Banging My Head Against A Brick Wall - Roadwarden Devlog

Banging My Head Against A Brick Wall - Roadwarden Devlog

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New graphics, new dialogues, new areas... New plans! It was a busy week, but a very fruitful one as well.

Writing dialogues for the Clean Spear tavern - Roadwarden Devlog

Writing dialogues for the Clean Spear tavern - Roadwarden Devlog

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When the game’s tutorial ends, the PC approaches a crossroad. The western road leads is more “tamed”, focused on interacting with people, participating...

Waking up with a head full of ideas - Roadwarden Devlog

Waking up with a head full of ideas - Roadwarden Devlog

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This devlog is about the new features and experiments that allow me to communicate information in the game more efficiently.

What I’m looking for - Roadwarden Devlog

What I’m looking for - Roadwarden Devlog

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You’ve become a roadwarden. You keep moving between isolated points of light - taverns, hamlets, shelters. You deliver messages, look for missing people...

The Demo Update - Roadwarden Devlog

The Demo Update - Roadwarden Devlog

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If you haven’t played the demo before, this is the version that I would recommend. In this devlog, I’m going to take a closer look at some decisions...

“An RPG / Visual Novel / text adventure hybrid” is a mouthful - Roadwarden Devlog

“An RPG / Visual Novel / text adventure hybrid” is a mouthful - Roadwarden Devlog

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When I mention Roadwarden in my Facebook posts or on Twitter, I usually struggle describing it. I keep saying things like “RPG / Visual Novel / text...

First steps after the announcement - Roadwarden Devlog

First steps after the announcement - Roadwarden Devlog

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Welcome to the first entry in the series of devlogs focused on Roadwarden, an interactive fiction in which you explore and change a hostile, grim realm...