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Rktcr ("rocket car") is a physics-based action-platformer-turned-puzzle-platformer; that is, it's an action game meant to be played thoughtfully at much slower than real-time. Rktcr is played in a side-view world consisting of zones linked by portals. The goal of the game is to construct a journey that collects the 14 gems scattered throughout the world and returns to the start portal as quickly as possible. Players can pause, rewind, and slow time in order to carefully perfect each segment of their journey.

Report RSS rktcr beta0 released

This weekend, I sent the first beta release of rktcr -- beta0 -- out to testers.

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This weekend, I sent the first beta release of rktcr -- beta0 -- out to testers. Unlike the alpha series, this is actually a winnable game, and contains all the big subsystems that are required for the final version.

I am, as one would expect, quite pleased to have made it this far.

More information (including screenshots) available at the tchow news page.

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