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Rktcr ("rocket car") is a physics-based action-platformer-turned-puzzle-platformer; that is, it's an action game meant to be played thoughtfully at much slower than real-time. Rktcr is played in a side-view world consisting of zones linked by portals. The goal of the game is to construct a journey that collects the 14 gems scattered throughout the world and returns to the start portal as quickly as possible. Players can pause, rewind, and slow time in order to carefully perfect each segment of their journey.

Report RSS Making Rktcr Levels: Dynamics and Constraints

The next installment of my Rktcr editing tutorial has arrived, and shows you how to create dynamic objects and constraints.

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The next installment of the Rktcr editing tutorial series has arrived. This tutorial, Dynamics and Constraints, focuses on adding various rigid body behaviors to a level:


In addition to rigid body creation, the tutorial covers the three types of constraints available in Rktcr: pins, rods, and ropes.

You can read the tutorial here.

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