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MY DAEMONS is a prequel to Rivers Under Roar
In MD, you have to survive in different environments as much as possible against all sort of daemons, the ones inside your nightmares.
It is a PvE but the world is semi-persistent and your actions while playing will influence other people's gameplay

The action takes place in all sorts of water based environments, rivers, oceans and some secret surprises. You start this odyssey without any tools or expertise and will gather experience, tools, weapons and vehicles to fight and defend against the environment, other players and even a copy of yourself.

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On cryogenic hold

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My Daemons - On cryogenic hold

Unfortunately, the world was expecting but not prepared to receive My Daemons. The technology is not there yet, and even some we do not know if it will exist someday. Also, chatting with some business partners made us believe that our realistic permadeath feature would not be much desired by some (but not all) fans. We will rethink some of those and other issues and get back to the project sometime in the future. Most probably, we will just stick with the VR features and drop the realistic permadeath. Probably.

So, we have put My Daemons on a cryogenic hold

See you all soon, and in the mean time, we also uploaded the last development capture from MD to the project (see it here)

With that written, see you tomorrow for some #screenshotsaturday news

And if you really, really insist, like us on facebook and follow us on twitter

Small teaser update

Small teaser update

News

In MY DAEMONS, as you confront each daemon, you will evolve and confront tougher ones. MY DAEMONS plays through some “real” scenarios of RUR, and...

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Rivers Under Roar - My Daemons
Platforms
Windows, Mac, Linux, VR, XONE, PS4
Developer & Publisher
Vosdal Studios
Engine
Unity
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Rivers Under Roar - My Daemons
Rivers Under Roar - My Daemons Real Time Shooter
Rivers Under Roar - Kon-Tiki
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Twitter

Latest tweets from @vosdal, @_r_u_r_

For all of you in need of a ton of sfx.... #gamedevf #indiedev #sfx Fb.me

Sep 1 2016 by vosdal

One last const pic before the animated gif. We still need to adjust the specular and reflective properties of... Fb.me

Jul 2 2016 by vosdal

Some of the latest tweeks on the wood shader, the ocean and the projectors.... The "worst" part? Projectors on... Fb.me

Jul 2 2016 by vosdal

New update on our procedural solid wood shader: From the basics, noise also added to ring separation, and... Fb.me

Jun 17 2016 by vosdal

Just IN... a shader for working with solid textures. No UVs here. Currently we're working on a procedural solid... Fb.me

Jun 14 2016 by vosdal

Good work :) T.co

Jun 14 2016 by vosdal

Something we're working on... for Raft06 (we call it A BOSS) #gamedev #indiedev #madewithunity Fb.me

May 17 2016 by vosdal

Last works on the terrain toolchain (procedural generation of underground terrain, based on existing dry... Fb.me

Apr 12 2016 by vosdal

WIP Visuals. Some "random" screenvideo of the area we're working on Fb.me

Mar 21 2016 by vosdal

Something to check out Fb.me

Mar 15 2016 by vosdal

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